Created: 2010/06/23 12:13:13 EDT

Updated: 2011/02/10 01:49:59 EST

Enchantment

 

Armor

  • DEF 4-20 Up (1 in 8)
  • Evasion 3-15 Up (1 in 8)
  • Movement Speed 4-20% Up (1 in 7)
  • Fire RES +5-15 (1 in 7)
  • Ice RES +5-15 (1 in 7)
  • Lightning RES +5-15 (1 in 7)
  • Mind RES +5-15 (1 in 7)
  • Mental RES +5-15 (1 in 7)
  • MaxHP 5-25% Up (1 in 100)
  • DEF Rating +1-3 (1 in 150)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ArmorSP

  • DEF 5-20 Up (Always)
  • Evasion 5-15 Up (1 in 2)
  • Movement Speed 5-20% Up (1 in 4)
  • Fire RES +5-10 (1 in 5)
  • Ice RES +5-10 (1 in 5)
  • Lightning RES +5-10 (1 in 5)
  • Mind RES +5-10 (1 in 5)
  • Mental RES +5-10 (1 in 5)
  • MaxHP 5-25% Up (1 in 2)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Armsld

  • DEF 1-5 Up (1 in 6)
  • Block +2-10 (1 in 6)
  • Lightning RES +1-8 (1 in 6)
  • ATK Rating +1 (1 in 150)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Belt1

  • Max HP +500-1000 (Always)
  • DEF 1-5 Up (Always)
  • STR +1 (1 in 200)
  • AGI +1 (1 in 150)
  • HP +1 (1 in 100)
  • DEX +1 (1 in 200)
  • INT +1 (1 in 200)
  • CHA +1 (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Belt2

  • Max HP +1500-2000 (Always)
  • DEF 6-10 Up (Always)
  • STR +1-2 (1 in 200)
  • AGI +1-2 (1 in 150)
  • HP +1-2 (1 in 100)
  • DEX +1-2 (1 in 200)
  • INT +1-2 (1 in 200)
  • CHA +1-2 (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Belt3

  • Max HP +2500-3000 (Always)
  • DEF 11-15 Up (Always)
  • STR +1-3 (1 in 200)
  • AGI +1-3 (1 in 150)
  • HP +1-3 (1 in 100)
  • DEX +1-3 (1 in 200)
  • INT +1-3 (1 in 200)
  • CHA +1-3 (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Belt4

  • Max HP +2500-3000 (Always)
  • DEF 6-10 Up (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Boots

  • DEF 1-5 Up (1 in 6)
  • Movement Speed 1-10% Up (1 in 6)
  • Evasion 1-5 Up (1 in 6)
  • MaxHP 1-10% Up (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BootsL1

  • Max HP +1-1000 (Always)
  • DEF 5-10 Up (Always)
  • Movement Speed 5-15% Up (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BootsL2

  • Max HP +1-2000 (Always)
  • DEF 5-10 Up (Always)
  • Movement Speed 5-15% Up (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BootsM1

  • Max HP +1-1500 (Always)
  • DEF 5-10 Up (Always)
  • Movement Speed 5-15% Up (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BootsM2

  • Max HP +1-2500 (Always)
  • DEF 5-10 Up (Always)
  • Movement Speed 5-15% Up (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BootsS1

  • Max HP +1-1000 (Always)
  • DEF 5-10 Up (Always)
  • Movement Speed 5-15% Up (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BootsS2

  • Max HP +1-2000 (Always)
  • DEF 5-10 Up (Always)
  • Movement Speed 5-15% Up (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cloth

  • DEF 3-15 Up (1 in 8)
  • Evasion 2-10 Up (1 in 8)
  • Movement Speed 4-20% Up (1 in 7)
  • Fire RES +5-20 (1 in 7)
  • Ice RES +5-20 (1 in 7)
  • Lightning RES +5-20 (1 in 7)
  • Mind RES +5-20 (1 in 7)
  • Mental RES +5-20 (1 in 7)
  • MaxHP 4-20% Up (1 in 100)
  • DEF Rating +1-3 (1 in 150)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ClothSP

  • DEF 5-15 Up (Always)
  • Evasion 5-10 Up (1 in 2)
  • Movement Speed 5-20% Up (1 in 4)
  • Fire RES +5-10 (1 in 5)
  • Ice RES +5-10 (1 in 5)
  • Lightning RES +5-10 (1 in 5)
  • Mind RES +5-10 (1 in 5)
  • Mental RES +5-10 (1 in 5)
  • MaxHP 5-25% Up (1 in 2)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Crossbow

  • ATK 5-40% Up (1 in 8)
  • ATK Speed 5-30% Up (1 in 8)
  • Critical +3-15 (1 in 10)
  • Accuracy +3-20 (1 in 10)
  • 3-10% Chance to [Fear] Enemy (1 in 10)
  • Attack causes [Darkness] with the possibility of 3-10% (1 in 10)
  • Additional Fire ATK +10-50 (1 in 10)
  • Additional Ice ATK +10-50 (1 in 10)
  • Additional Lightning ATK +10-50 (1 in 10)
  • +10-50 Mental Attribute, Additional ATK (1 in 10)
  • ATK Rating +1-3 (1 in 150)
  • +20-100% ATK to Humans (1 in 200)
  • +20-100% ATK to Wildlife (1 in 100)
  • +20-100% ATK to Daemons (1 in 100)
  • +20-100% ATK to Undead (1 in 100)
  • +20-100% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ear1

  • Max HP +1-1000 (Always)
  • Max SP +1-50 (Always)
  • STR +1 (1 in 200)
  • AGI +1 (1 in 150)
  • HP +1 (1 in 100)
  • DEX +1 (1 in 200)
  • INT +1 (1 in 200)
  • CHA +1 (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ear2

  • Max HP +1-2000 (Always)
  • Max SP +1-100 (Always)
  • STR +1-2 (1 in 200)
  • AGI +1-2 (1 in 150)
  • HP +1-2 (1 in 100)
  • DEX +1-2 (1 in 200)
  • INT +1-2 (1 in 200)
  • CHA +1-2 (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ear3

  • Max HP +1000-3000 (Always)
  • Max SP +50-150 (Always)
  • STR +1-3 (1 in 200)
  • AGI +1-3 (1 in 150)
  • HP +1-3 (1 in 100)
  • DEX +1-3 (1 in 200)
  • INT +1-3 (1 in 200)
  • CHA +1-3 (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ear4

  • Max HP +1-2000 (Always)
  • Max SP +1-100 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ear5

  • Max HP +1-1000 (Always)
  • Max SP +1-50 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Etc

  • MaxSP 10-25% Up (1 in 4)
  • Summon ATK Level +1-2 (1 in 200)
  • Summon DEF Level +1-2 (1 in 200)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Etc1

  • MaxSP 10-25% Up (1 in 4)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fire

  • ATK 5-40% Up (1 in 8)
  • ATK Speed 5-30% Up (1 in 8)
  • MaxSP 5-25% Up (1 in 4)
  • Attack causes [Burn] with the possiblilty of 3-10% (1 in 4)
  • Additional Fire ATK +10-80 (1 in 4)
  • ATK Rating +1-3 (1 in 150)
  • +20-100% ATK to Humans (1 in 200)
  • +20-100% ATK to Wildlife (1 in 100)
  • +20-100% ATK to Daemons (1 in 100)
  • +20-100% ATK to Undead (1 in 100)
  • +20-100% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fire2

  • ATK 25-40% Up (Always)
  • ATK Speed 15-30% Up (Always)
  • MaxSP 15-25% Up (Always)
  • Additional Fire ATK +30-80 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fire3

  • ATK 25-40% Up (Always)
  • ATK Speed 5-10% Up (Always)
  • MaxSP 15-25% Up (Always)
  • Additional Fire ATK +20-50 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FireSP

  • ATK 10-40% Up (Always)
  • ATK Speed 5-30% Up (1 in 2)
  • MaxSP 5-25% Up (1 in 2)
  • Additional Fire ATK +10-80 (Always)
  • +10-25% ATK to Wildlife (1 in 100)
  • +10-25% ATK to Daemons (1 in 100)
  • +10-25% ATK to Undead (1 in 100)
  • +10-25% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Glove

  • DEF 1-5 Up (1 in 6)
  • ATK Speed 1-10% Up (1 in 6)
  • Accuracy +1-5 (1 in 6)
  • MaxSP 1-10% Up (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GloveL1

  • Max HP +1-1000 (Always)
  • Max SP +1-50 (Always)
  • DEF 5-10 Up (Always)
  • ATK Speed 5-15% Up (Always)
  • Accuracy +5-10 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GloveL2

  • Max HP +1-2000 (Always)
  • Max SP +1-100 (Always)
  • DEF 5-10 Up (Always)
  • ATK Speed 5-15% Up (Always)
  • Accuracy +5-10 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GloveM1

  • Max HP +1-1000 (Always)
  • Max SP +1-50 (Always)
  • DEF 5-10 Up (Always)
  • ATK Speed 5-15% Up (Always)
  • Accuracy +1-5 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GloveM2

  • Max HP +1-2000 (Always)
  • Max SP +1-100 (Always)
  • DEF 5-10 Up (Always)
  • ATK Speed 5-15% Up (Always)
  • Accuracy +1-5 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GloveS1

  • Max HP +1-1000 (Always)
  • Max SP +1-50 (Always)
  • DEF 5-10 Up (Always)
  • ATK Speed 5-15% Up (Always)
  • MaxSP 5-10% Up (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GloveS2

  • Max HP +1-2000 (Always)
  • Max SP +1-100 (Always)
  • DEF 5-10 Up (Always)
  • ATK Speed 5-15% Up (Always)
  • MaxSP 5-10% Up (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ice

  • ATK 5-40% Up (1 in 8)
  • ATK Speed 5-30% Up (1 in 8)
  • MaxSP 5-25% Up (1 in 4)
  • Attack causes [Freeze] with the possibility of 3-10% (1 in 4)
  • Additional Ice ATK +10-80 (1 in 4)
  • ATK Rating +1-3 (1 in 150)
  • +20-100% ATK to Humans (1 in 200)
  • +20-100% ATK to Wildlife (1 in 100)
  • +20-100% ATK to Daemons (1 in 100)
  • +20-100% ATK to Undead (1 in 100)
  • +20-100% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ice2

  • ATK 25-40% Up (Always)
  • ATK Speed 15-30% Up (Always)
  • MaxSP 15-25% Up (Always)
  • Additional Ice ATK +30-80 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ice3

  • ATK 25-40% Up (Always)
  • ATK Speed 5-10% Up (Always)
  • MaxSP 15-25% Up (Always)
  • Additional Ice ATK +20-50 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

IceSP

  • ATK 10-40% Up (Always)
  • ATK Speed 5-30% Up (1 in 2)
  • MaxSP 5-25% Up (1 in 2)
  • Additional Ice ATK +10-80 (Always)
  • +10-25% ATK to Wildlife (1 in 100)
  • +10-25% ATK to Daemons (1 in 100)
  • +10-25% ATK to Undead (1 in 100)
  • +10-25% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lght

  • ATK 5-40% Up (1 in 8)
  • ATK Speed 5-30% Up (1 in 8)
  • MaxSP 5-25% Up (1 in 4)
  • Attack causes [Shock] with the possibility of 3-10% (1 in 4)
  • Additional Lightning ATK +10-80 (1 in 4)
  • ATK Rating +1-3 (1 in 150)
  • +20-100% ATK to Humans (1 in 200)
  • +20-100% ATK to Wildlife (1 in 100)
  • +20-100% ATK to Daemons (1 in 100)
  • +20-100% ATK to Undead (1 in 100)
  • +20-100% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lght2

  • ATK 25-40% Up (Always)
  • ATK Speed 15-30% Up (Always)
  • MaxSP 15-25% Up (Always)
  • Additional Lightning ATK +30-80 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lght3

  • ATK 25-40% Up (Always)
  • ATK Speed 5-10% Up (Always)
  • MaxSP 15-25% Up (Always)
  • Additional Lightning ATK +20-50 (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LghtSP

  • ATK 10-40% Up (Always)
  • ATK Speed 5-30% Up (1 in 2)
  • MaxSP 5-25% Up (1 in 2)
  • Additional Lightning ATK +10-80 (Always)
  • +10-25% ATK to Wildlife (1 in 100)
  • +10-25% ATK to Daemons (1 in 100)
  • +10-25% ATK to Undead (1 in 100)
  • +10-25% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Melee

  • ATK 5-40% Up (1 in 8)
  • ATK Speed 5-30% Up (1 in 8)
  • Critical +3-10 (1 in 9)
  • 3-12% Chance to [Poison] the Enemy per ATK. (1 in 9)
  • 3-12% Chance to [Stun] Enemy. (1 in 9)
  • Additional Fire ATK +5-50 (1 in 9)
  • Additional Ice ATK +5-50 (1 in 9)
  • Additional Lightning ATK +5-50 (1 in 9)
  • +5-50 Mental Attribute, Additional ATK (1 in 9)
  • ATK Rating +1-3 (1 in 150)
  • +20-100% ATK to Humans (1 in 200)
  • +20-100% ATK to Wildlife (1 in 100)
  • +20-100% ATK to Daemons (1 in 100)
  • +20-100% ATK to Undead (1 in 100)
  • +20-100% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Melee2

  • ATK 25-40% Up (Always)
  • ATK Speed 15-30% Up (Always)
  • Critical +5-10 (Always)
  • +30-50 Mental Attribute, Additional ATK (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Melee3

  • ATK 25-40% Up (Always)
  • ATK Speed 5-10% Up (Always)
  • Critical +2-5 (Always)
  • +15-30 Mental Attribute, Additional ATK (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MeleeSP

  • ATK 10-40% Up (Always)
  • ATK Speed 5-30% Up (Always)
  • Critical +5-10 (1 in 4)
  • Additional Fire ATK +5-40 (1 in 10)
  • Additional Ice ATK +5-40 (1 in 10)
  • Additional Lightning ATK +5-40 (1 in 10)
  • +5-40 Mental Attribute, Additional ATK (1 in 10)
  • +10-25% ATK to Wildlife (1 in 100)
  • +10-25% ATK to Daemons (1 in 100)
  • +10-25% ATK to Undead (1 in 100)
  • +10-25% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Neck1

  • Max HP +500-1000 (Always)
  • Max SP +50-100 (Always)
  • STR +1 (1 in 200)
  • AGI +1 (1 in 150)
  • HP +1 (1 in 100)
  • DEX +1 (1 in 200)
  • INT +1 (1 in 200)
  • CHA +1 (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Neck2

  • Max HP +1500-2000 (Always)
  • Max SP +150-200 (Always)
  • STR +1-2 (1 in 200)
  • AGI +1-2 (1 in 150)
  • HP +1-2 (1 in 100)
  • DEX +1-2 (1 in 200)
  • INT +1-2 (1 in 200)
  • CHA +1-2 (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Neck3

  • Max HP +2500-3000 (Always)
  • Max SP +250-300 (Always)
  • STR +1-3 (1 in 200)
  • AGI +1-3 (1 in 150)
  • HP +1-3 (1 in 100)
  • DEX +1-3 (1 in 200)
  • INT +1-3 (1 in 200)
  • CHA +1-3 (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Psy

  • ATK 5-40% Up (1 in 8)
  • ATK Speed 5-30% Up (1 in 8)
  • MaxSP 5-25% Up (1 in 4)
  • Attack causes [Darkness] with the possibility of 3-10% (1 in 4)
  • +10-80 Mental Attribute, Additional ATK (1 in 4)
  • ATK Rating +1-3 (1 in 150)
  • +20-100% ATK to Humans (1 in 200)
  • +20-100% ATK to Wildlife (1 in 100)
  • +20-100% ATK to Daemons (1 in 100)
  • +20-100% ATK to Undead (1 in 100)
  • +20-100% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Psy2

  • ATK 25-40% Up (Always)
  • ATK Speed 15-30% Up (Always)
  • MaxSP 15-25% Up (Always)
  • +30-80 Mental Attribute, Additional ATK (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Psy3

  • ATK 25-40% Up (Always)
  • ATK Speed 5-10% Up (Always)
  • MaxSP 15-25% Up (Always)
  • +20-50 Mental Attribute, Additional ATK (Always)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PsySP

  • ATK 10-40% Up (Always)
  • ATK Speed 5-30% Up (1 in 2)
  • MaxSP 5-25% Up (1 in 2)
  • +10-80 Mental Attribute, Additional ATK (Always)
  • +10-25% ATK to Wildlife (1 in 100)
  • +10-25% ATK to Daemons (1 in 100)
  • +10-25% ATK to Undead (1 in 100)
  • +10-25% ATK to Lifeless (1 in 100)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ring

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Ring2

    • Max HP +500-1500 (Always)
    • Max SP +1-150 (Always)
    • Shooting ATK Damage by -1-5% (Always)
    • STR +1-2 (1 in 100)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Ring3

    • Max HP +500-1500 (Always)
    • Max SP +1-150 (Always)
    • Magic ATK Damage by -1-5% (Always)
    • DEX +1-2 (1 in 100)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Ring4

    • Max HP +1-1000 (Always)
    • Max SP +100-150 (Always)
    • Adjacent ATK Damage by -1-5% (Always)
    • INT +1-2 (1 in 100)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Ring5

    • Max HP +1-1000 (Always)
    • Max SP +100-150 (Always)
    • Adjacent ATK Damage by -1-5% (Always)
    • CHA +1-2 (1 in 100)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Rosario

    • DEF 1-5 Up (1 in 6)
    • Fire RES +1-8 (1 in 6)
    • Ice RES +1-8 (1 in 6)
    • Lightning RES +1-8 (1 in 6)
    • MaxHP 5-15% Up (1 in 20)
    • MaxSP 10-20% Up (1 in 10)
    • DEF Rating +1-2 (1 in 200)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Rosario3

    • DEF 3-5 Up (Always)
    • MaxSP 5-10% Up (Always)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Shield

    • DEF 1-5 Up (1 in 6)
    • Fire RES +1-8 (1 in 6)
    • Ice RES +1-8 (1 in 6)
    • Lightning RES +1-8 (1 in 6)
    • Block +2-10 (1 in 6)
    • Humanoid ATK Damage -5-25% (1 in 150)
    • Wildlife ATK Damage -5-25% (1 in 150)
    • Daemon ATK Damage -5-25% (1 in 150)
    • Undead ATK Damage -5-25% (1 in 150)
    • Lifeless ATK Damage -5-25% (1 in 150)
    • DEF Rating +1-2 (1 in 200)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Shield1

    • DEF 1-5 Up (1 in 6)
    • Fire RES +1-8 (1 in 6)
    • Ice RES +1-8 (1 in 6)
    • Lightning RES +1-8 (1 in 6)
    • Block +2-10 (1 in 6)
    • Humanoid ATK Damage -5-25% (1 in 150)
    • Wildlife ATK Damage -5-25% (1 in 150)
    • Daemon ATK Damage -5-25% (1 in 150)
    • Undead ATK Damage -5-25% (1 in 150)
    • Lifeless ATK Damage -5-25% (1 in 150)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Shield2

    • DEF 3-5 Up (Always)
    • Block +5-10 (Always)
    • DEF Rating +1 (Always)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    ShieldSP

    • DEF 1-5 Up (Always)
    • Fire RES +1-4 (1 in 4)
    • Ice RES +1-4 (1 in 4)
    • Lightning RES +1-4 (1 in 4)
    • Block +1-10 (1 in 2)
    • Wildlife ATK Damage -1-5% (1 in 25)
    • Daemon ATK Damage -1-5% (1 in 25)
    • Undead ATK Damage -1-5% (1 in 25)
    • Lifeless ATK Damage -1-5% (1 in 25)
    • DEF Rating +1 (1 in 5)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Shoot

    • ATK 5-40% Up (1 in 8)
    • ATK Speed 5-30% Up (1 in 8)
    • Critical +3-15 (1 in 10)
    • Accuracy +3-20 (1 in 10)
    • 3-10% Chance to [Fear] Enemy (1 in 10)
    • Attack causes [Darkness] with the possibility of 3-10% (1 in 10)
    • Additional Fire ATK +10-50 (1 in 10)
    • Additional Ice ATK +10-50 (1 in 10)
    • Additional Lightning ATK +10-50 (1 in 10)
    • +10-50 Mental Attribute, Additional ATK (1 in 10)
    • ATK Rating +1-3 (1 in 150)
    • +20-100% ATK to Humans (1 in 200)
    • +20-100% ATK to Wildlife (1 in 100)
    • +20-100% ATK to Daemons (1 in 100)
    • +20-100% ATK to Undead (1 in 100)
    • +20-100% ATK to Lifeless (1 in 100)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Shoot2

    • ATK 25-40% Up (Always)
    • ATK Speed 15-30% Up (Always)
    • Critical +5-10 (Always)
    • Accuracy +10-20 (Always)
    • +30-50 Mental Attribute, Additional ATK (Always)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Shoot3

    • ATK 25-40% Up (Always)
    • ATK Speed 5-10% Up (Always)
    • Critical +2-5 (Always)
    • Accuracy +5-10 (Always)
    • +15-30 Mental Attribute, Additional ATK (Always)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    ShootSP

    • ATK 10-40% Up (Always)
    • ATK Speed 5-30% Up (1 in 2)
    • Critical +5-10 (Always)
    • Accuracy +5-20 (1 in 4)
    • Additional Fire ATK +5-40 (1 in 10)
    • Additional Ice ATK +5-40 (1 in 10)
    • Additional Lightning ATK +5-40 (1 in 10)
    • +5-40 Mental Attribute, Additional ATK (1 in 10)
    • +10-25% ATK to Wildlife (1 in 100)
    • +10-25% ATK to Daemons (1 in 100)
    • +10-25% ATK to Undead (1 in 100)
    • +10-25% ATK to Lifeless (1 in 100)