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Emilia the Sage

Created: 2009/05/28 13:59:18 CDT
Last Updated: 2010/08/29 15:43:44 CDT

 

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Emilia the Sage

Basic Information   Job Skill   Equipment

STR 40
AGI 50
HP 40
DEX 50
INT 70
CHA 60
Value 310

Starting Level: 40
Costumes: Female
Default Weapon: Unicorn Rod

She is searching for her father. Her abilities include First-Aid and ESP, and her exclusive skill is 'Healing.'

Emilia the Sage Character Card
A magical card of [Emilia]. It has more capabilities than the ordinary Emilia. With this card, you can choose [Create a Character] in [Barracks] to add it to the list. Card is not tradable.

Healing

Restores a small amount of a character's HP.

1 Appointed Character within a range of 3m

Cast Time: 0 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 25 SP

Hat/Hair • Emilia Guliano/Emilia the Sage
Earring • Earring
Face • None
Back • Back
Armor • Fighter/Scout
• Musketeer/Wizard
• Wizard
Costume • Emilia the Sage
• Emilia Guliano/Emilia the Sage
Necklace • Necklace
Shoes • Shoes
• Leather
Ring • Ring
Belt • Belt
• Leather
Gloves • Gloves
• Leather

Stances

Weapon(s) Stance 1 Stance 2 Stance 3 Stance 4 Stance 5
Rod Psychokinesis ESP Incantation Levitation Darkness
None First Aid ESP Incantation        
Special Rod Psychokinesis ESP Levitation Darkness    

 Incantation

Description Attributes Base Stats Level Bonus

Magical ATK

An advanced magic stance that is composed primarily of defensive buffs.

1 enemy within a range of 10m

Stance book requires Rare Book of Magic × 1 and Mega Ionium × 50, Veteran Level, ESP Level 25

Leveling time: Normal
Hits per attack: 1
Hits flying: Yes
SP Regen: Yes
ATK Speed: 170
Accuracy: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mind RES: 30
Level 25 :

SP Regeneration +10
Skill at Level 1 Skill at Level 4   Skill at Level 12 Skill at Level 16

Magic Barrier

Casts a shield over the team which protects them from magical attacks. Increase Magical RES.

All allies within a range of 12m

Skill Points: 1
Cast Time: 0.5 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 100 SP + Magical Orb × 1

Level 1:
Duration : 105 sec
3% Chance to nullify magical attacks
Fire/Ice/Lightning RES +1%

Level 10:
Duration : 240 sec
30% Chance to nullify magical attacks
Fire/Ice/Lightning RES +10%

Ignore Harm

Casts a shield over the team which gives them immunity against debuffs. Increases Mind RES.

All allies within a range of 12m

Skill Points: 1
Cast Time: 0.5 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 150 SP + Magical Orb × 1

Level 1:
Duration : 105 sec
5% Chance to nullify debuff attacks
Mental/Mind RES +1%

Level 10:
Duration : 240 sec
50% Chance to nullify debuff attacks
Mental/Mind RES +10%

None

Invulnerable

Casts a shield over an ally that protects him from all attacks. Prohibits item usage.

1 Appointed Character within a range of 2.5m

Skill Points: 2
Cast Time: 0.5 sec(s)
Cool Down: 20 sec(s)
Hits flying: Yes
Consumes: 250 SP + Magical Orb × 3

Level 1:
Duration : 3 sec

Level 10:
Duration : 12 sec

Level 11:
Duration : 13 sec
DEF Rating +1

Howling of Heaven

A thundering roar from the skies that sends enemies into a state of panic.

All enemies within a range of 8m

Skill Points: 3
Cast Time: 2.6 sec(s)
Cool Down: 30 sec(s)
Hits flying: Yes
Consumes: 300 SP + Magical Orb × 5

Level 1:
Causes enemy to [Panic] for 5.5sec

Level 10:
Causes enemy to [Panic] for 10sec

 Psychokinesis

Description Attributes Base Stats Level Bonus

Magical ATK

A magical stance for physical power. The attack and assistance spells within this stance are well balanced.

1 enemy within a range of 10m

Leveling time: Normal
Hits per attack: 1
Hits flying: Yes
SP Regen: Yes
ATK Speed: 170
Accuracy: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mind RES: 0
Level 25 :

SP Regeneration +5
Skill at Level 1   Skill at Level 8 Skill at Level 12 Skill at Level 16

Strike Back

Blows an enemy away with a powerful psychokinetic attack.

1 enemy within a range of 10m (minimum 1.5m away)

Skill Points: 1
Cast Time: 1.8 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 60 SP

Level 1:
ATK: 394%

Level 10:
ATK: 717%

None

Web

Forces all enemies within a certain range to be pinned to the ground and immobilized

Up to 6 enemies 5.5m away and within a 4m radius

Skill Points: 2
Cast Time: 1 sec(s)
Cool Down: 15 sec(s)
Hits flying: Yes
Consumes: 120 SP

Level 1:
Enemies immobilized for 3sec

Level 10:
Enemies immobilized for 12sec

Quake

Throws enemies violently into the air by creating a powerful earthquake.

Up to 8 enemies 7.5m away and within a 5m radius (minimum 3.5m away)

Skill Points: 2
Cast Time: 1.6 sec(s)
Cool Down: 12 sec(s)
Hits flying: No
Consumes: 150 SP + Magical Orb × 1

Level 1 Earthquake
ATK: 238%

Level 10 Earthquake
ATK: 432%

Apocalypse

Concentrates all dark energy in the area into a powerful attack that consumes everything in its path.

Up to 10 enemies 10m away and within a 7.5 radius (minimum 3.5m away)

Skill Points: 3
Cast Time: 2.6 sec(s)
Cool Down: 22.5 sec(s)
Hits flying: Yes
Consumes: 180 SP + Magical Orb × 1

Level 1:
ATK: 173%
Enemy cannot use any skills for 20sec

Level 10:
ATK: 314%
Enemy cannot use any skills for 20sec

Level 11:
ATK: 330%
Enemy cannot use any skills for 20sec
Enemy's DEF Rating -1

 Levitation

Description Attributes Base Stats Level Bonus

Magical ATK

The ultimate stance for a wizard. It allows for the user to fight airborne, but at a constant depletion of SP.

Up to 3 enemies 12m away and within a range of 2m (minimum 1.5m away)

Stance book requires Vis × 20,000, Level 60

Leveling time: Normal
Flying
Hits per attack: 1
Hits flying: Yes
SP Regen: No
ATK Speed: 170
Movement Speed: +25%
Accuracy: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mind RES: 0
Level 25 :
Skill at Level 1   Skill at Level 8 Skill at Level 12 Skill at Level 16

Reverse

Immobilize enemies by suspending them in the air.

Up to 6 enemies 11.5m away and within a 4m radius (minimum 2.5m away)

Skill Points: 1
Cast Time: 1.9 sec(s)
Cool Down: 15 sec(s)
Hits flying: No
Consumes: 60 SP

Level 1:
Enemies immobilized for 3sec

Level 10:
Enemies immobilized for 12sec

None

Photon Splash

Fires a series of Psychokinetic blasts.

Up to 10 enemies 12m away and within a 5m radius (minimum 2m away)

Skill Points: 2
Cast Time: 1.9 sec(s)
Cool Down: 12 sec(s)
Hits flying: Yes
Heavy Armor ATK: 110%
Consumes: 240 SP + Magical Orb × 3

Level 1:
ATK : 335%

Level 10:
ATK : 610%

Amplify

Increase magical power.

Self-buff

Skill Points: 2
Cast Time: 0.5 sec(s)
Cool Down: 150 sec(s)
Hits flying: Yes
Consumes: 740 SP + Ancient Star Orb × 4

Level 1:
for 18sec
Mental ATK : +13
SP : +70
Movement Speed : -1

Level 10:
for 180sec
Mental ATK : +40
SP : +250
Movement Speed : -10

Level 11:
for 198sec
Mental ATK : +43
SP : +270
Movement Speed : -11
ATK rating : +1

Level 12:
for 216sec
Mental ATK : +46
SP : +290
Movement Speed : -12
ATK rating : +1
DEF rating : +1

Hole of Darkness

Creates a powerful gravity field that pins down all surrounding enemies.

Up to 12 enemies within a range of 8m

Skill Points: 3
Cast Time: 2.4 sec(s)
Cool Down: 22.5 sec(s)
Hits flying: No
Consumes: 280 SP + Magical Orb × 4

Level 1:
ATK: 209%
75% Chance to [Stun] enemy

Level 10:
ATK: 381%
75% Chance to [Stun] enemy

 First Aid

Description Attributes Base Stats Level Bonus

Assistance

A healing stance which allows the user to heal HP and cure abnormal conditions.

This stance does not auto-attack

Leveling time: Normal
SP Regen: Yes
ATK Speed: 150
Accuracy: 100
Evasion: 5
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mind RES: 20
Level 25 :

Evasion +5%
  Skill at Level 4 Skill at Level 8 Skill at Level 12 Skill at Level 16

None

Recover

Cure various abnormal diseases that might afflict team members.

Family and Squad members within a range of 10m

Skill Points: 1
Cast Time: 0 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 25 SP + Antidote × 1

Level 1:
Cure the Abnormal Status [Darkness]

Level 4:
Cure the Abnormal Statuses [Darkness], [Poison]

Level 6:
Cure the Abnormal Statuses [Darkness], [Poison], [Fear]

Level 8:
Cure the Abnormal Statuses [Darkness], [Poison], [Fear], [Ritardi]

Level 10:
Cure the Abnormal Statuses [Darkness], [Poison], [Fear], [Ritardi], [Freeze]

Resuscitation

Heals a character who is incapable of combat.

An ally incapable of combat within a range of 1m

Skill Points: 2
Cast Time: 0 sec(s)
Cool Down: 0 sec(s)
Hits flying: No
Consumes: 25 SP + Resurrective Potion × 1

Level 1:
Heals 5% of HP after revival

Level 10:
Heals 50% of HP after revival

Cure All

Restores a large amount of an ally's HP.

1 Appointed Character within a range of 3m

Skill Points: 2
Cast Time: 0 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 50 SP + Healing Liquor × 1

Mass Cure

Fully recover HP of all team members.

Family members within a range of 10m

Skill Points: 3
Cast Time: 0 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 100 SP + Healing Potion × 3

 Darkness

Description Attributes Base Stats Level Bonus

Magical ATK

Strong curse imparted directly by the devil of darkness. SP continually increases as enemies suffer as if they were in hell.

Up to 4 enemies 12.5m away and within a range of 2m (minimum 1.5m away)

Stance book requires Symbol of Aries × 1 and Growth Stone × 6 (Emilia Guliano), Expert Level

Leveling time: ×5
Flying
Hits per attack: 1
Hits flying: Yes
SP Regen: No

Ranged RES: -20%
Debuff RES: +10%
ATK Speed: 170
ATK: +10%
Movement Speed: +25%
Accuracy: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mind RES: 40
Level 25 :

Ranged damage received +20%
Decreases Debuff by 10%
ATK Speed +7%
Immunity Rate+10
Skill at Level 1 Skill at Level 8 Skill at Level 12 Skill at Level 16 Skill at Level 20

Deep Sleep

Enhanced skill of Sandman. Causes fatigue in enemies and puts them into a deep sleep..

Up to 6 enemies 14.5m away within a radius of 6m (minimum 4m away)

Skill Points: 1
Cast Time: 0.6 sec(s)
Cool Down: 9.5 sec(s)
Hits flying: Yes
Consumes: 640 SP + Ancient Star Orb × 1

Level 1:
1% chance of inflicting [Sleep] for 1sec

Level 10:
90% chance of inflicting [Sleep] for 10sec

Improve Disease

Enemies become heavier, and their RES decreases, while their DEF becomes stronger.

Up to 9 enemies 13m away within a radius of 5m (minimum 3m away)

Skill Points: 1
Cast Time: 0.7 sec(s)
Cool Down: 45 sec(s)
Hits flying: No
Consumes: 640 SP + Ancient Star Orb × 2

Level 1:
for 2sec1% chance of inflicting
Immobilize
effective on enemies in the air
Evasion : -2
Block : -13
All RES : -13
DEF : +14

Level 10:
for 20sec 90% chance of inflicting
Immobilize
effective on enemies in the air
Evasion : -20
Block : -40
All RES : -40
DEF : +50

Level 11:
for 22sec 100% chance of inflicting
Immobilize
effective on enemies in the air
Evasion : -22
Block : -43
All RES : -43
DEF : +54
DEF rating : -1

Blood Curse

Enemy's DEF is greatly decreased.

Up to 6 enemies 17.5m away within a radius of 6m (minimum 2m away)

Skill Points: 2
Cast Time: 3.5 sec(s)
Cool Down: 110 sec(s)
Hits flying: Yes
Consumes: 940 SP + Ancient Star Orb × 4

Level 1:
for 18sec 1% chance of inflicting
Max HP : -12%
Max SP : -6%
DEF : -23
Movement Speed : -12

Level 10:
for 180sec 90% chance of inflicting
Max HP : -30%
Max SP : -15%
DEF : -50
Movement Speed : -30

Gloomy Present

Enjoy the darkness. Enemies are blinded and paralysed.

Up to 9 enemies 12m away within a radius of 4m (minimum 2m away)

Skill Points: 2
Cast Time: 1.5 sec(s)
Cool Down: 80 sec(s)
Hits flying: No
Consumes: 940 SP + Ancient Star Orb × 4

Level 1:
for 6sec 1% chance of inflicting
Eyesight Interruption
effective on enemies in the air
Movement Speed : -12

Level 10:
for 60sec 90% chance of inflicting
Eyesight Interruption
effective on enemies in the air
Movement Speed : -30

Whole Cancellation

Cancels the buffs that benefit to enemies, and limits their skills.

Up to 6 enemies within a range of 5m

Skill Points: 3
Cast Time: 0.9 sec(s)
Cool Down: 50 sec(s)
Hits flying: Yes
Consumes: 840 SP + Ancient Star Orb × 3

Level 1:
for 1.5sec 1% chance of inflicting
Skill Limit
Cancel Good Buff
Transparency Detecting

Level 10:
for 15sec 90% chance of inflicting
Skill Limit
Cancel Good Buff
Transparency Detecting

 ESP

Description Attributes Base Stats Level Bonus

Magical ATK

A magical stance for spiritual power. It is mainly a defensive Buff.

1 enemy within a range of 10m

Leveling time: Normal
Hits per attack: 1
Hits flying: Yes
SP Regen: Yes
ATK Speed: 170
Accuracy: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mind RES: 25
Level 25 :

SP Regeneration +5
Skill at Level 1 Skill at Level 4 Skill at Level 8   Skill at Level 16

Spiritual Shield

Grants pychokinetic protection to allies.

All allies within a range of 12m

Skill Points: 1
Cast Time: 1 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 60 SP

Level 1:
Duration: 165sec
Mind RES +17%
Mental RES +11%

Level 10:
Duration: 300sec
Mind RES +35%
Mental RES +20%

Anti-Magic Shell

Grants powerful elemental protection to nearby friendly forces.

All allies within a range of 12m

Skill Points: 1
Cast Time: 1 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 90 SP

Level 1:
Duration: 165sec
Elemental RES +11%

Level 10:
Duration: 300sec
Elemental RES +20%

Protection Field

Grants a powerful defensive field to friendly forces. However you cannot use items.

1 Appointed Character within a range of 2.5m

Skill Points: 2
Cast Time: 1 sec(s)
Cool Down: 0 sec(s)
Hits flying: Yes
Consumes: 120 SP

Level 1:
Duration: 18sec
DEF +53

Level 10:
Duration: 45sec
DEF +80

Level 11:
Duration: 48sec
+83 DEF
DEF Rating +1

None

Dispel Magic

Dispels all magical usage and effects on yourself and other characters within a certain area.

All characters within a range of 7m

Skill Points: 3
Cast Time: 2.6 sec(s)
Cool Down: 20 sec(s)
Hits flying: Yes
Consumes: 180 SP + Magical Orb × 2

Level 1:
Remove all buffs and debuffs
Spells will be unavailable for 4.4 sec

Level 10:
Remove all buffs and debuffs
Spells will be unavailable for 8sec