Created: 2010/03/04 19:13:08 EST

Updated: 2012/04/29 03:04:50 EDT

Rescue Knight

 

* You cannot use this character

Rescue Knight



STR 60 AGI 60
CON 50 DEX 70
INT 30 CHA 30

Total stat points: 300
Starting Level: 60

The Rescue Knights are a neutral force that protects and aids injured pioneers. They use Defending Guard and Defending Shot stance. They can use the unique skill, Resuscitation

Rescue Knight Character Card
A character card for the [Rescue Knight] of Ustiur. With this card, you can choose [Create a Character] in [Quarters] to add her to your Family.

Starting Equipment:
Explorer's Ancestral Metal Armor,
Explorer's Ancestral Sword,
Resurrection Potion × 3

Team Buff:
[Soldierspirit]

Resuscitation

Heals a character who is incapable of combat.

An ally incapable of combat within a range of 1m

Cast Time: Instant
Cool Down: None
Duration: 1.5s
Hits flying: No
Consumes: 25 SP + Resurrection Potion × 1

Level 10
Heals 50% of HP after revival

Category
Usable Equipment
Hat/Hair • None
Earring • Earring
Face • None
Back • Back
Armor • Leather: FIG/SCO
• Metal
• Leather: FIG
Costume • None
Necklace • Necklace
Shoes • Shoes
• Leather
• Metal
Ring • Ring
Belt • Belt
• Leather
• Metal
Gloves • Gloves
• Leather
• Metal
Stances
Bareknuckle
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No

ATK Speed: 167
ACC: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
None
Melee ATK

A fighting stance using bare hands. No special features.

1 enemy within a range of 1m

Leveling time: Normal
Hits per attack: 2
Hits flying: No
Defending Guard
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No

ATK Speed: 105
ACC: 100
Evasion: 0
Block: 22

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
ATK Speed +3%
Block +18
Melee ATK

The stance for the Rescue Knights. The technique lies between the [Back-Guard] and [High-Guard] stances so a shield is unnecessary.

1 enemy within a range of 1.5m

Leveling time: Normal
Hits per attack: 1
Hits flying: No
Stance Level 1
Stance Level 5
Stance Level 10
 
Stance Level 20
Slash Down

Delivers downward slashes.

1 adjacent enemy within a range of 1m

Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 2.4s
Hits flying: No
Consumes: 100 SP

Level 1
ATK: 320%

Level 10
ATK: 582%

Guardian

Greatly increases the chances of blocking an enemy's attack.

Applied directly to oneself

Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 0.2s
Consumes: 150 SP

Level 1
Duration: 10sec
Block +8
Movement Speed -30%

Level 10
Duration: 10sec
Block +35
Movement Speed -30%

Level 11
Duration: 10sec
Block +38
Movement Speed -30%
DEF Rating +1

Earth Tremor

Plunges sword into enemy while airborne.

Up to 3 adjacent enemies within a range of 2m

Skill Points: 2
Cast Time: Instant
Cool Down: 10s
Duration: 2.2s
Hits flying: No
Consumes: 200 SP

Level 1
ATK: 317%

Level 10
ATK: 576%

 
None
Stunning Skewer

Stuns the enemy with a blow from the shield before advancing upon him with a sword.

1 adjacent enemy within a range of 0.5m

Skill Points: 3
Cast Time: Instant
Cool Down: 20s
Duration: 3.3s
Hits flying: No
Consumes: 300 SP

Level 1
ATK: 646%
25% Chance to [Stun] enemy

Level 10
ATK: 1174%
25% Chance to [Stun] enemy

Defending Shot
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No

ATK Speed: 187
ACC: 50
Evasion: 0
Block: 15

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
ACC +25
ATK Speed +5%
Critical +4
Block +10
Firing ATK

A stance for the Rescue Knights. A standing shot that allows for blocking with a shield fixed to the Rescue Knight's arm.

1 enemy within a range of 13.5m

Leveling time: Normal
Hits per attack: 1
Hits flying: Yes
Consumes: Rifle Bullets × 1
Stance Level 1
Stance Level 4
Stance Level 8
Stance Level 12
Stance Level 16
Birdfall

A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

1 airborne enemy within a range of 14m (minimum 3m away)

Skill Points: 1
Cast Time: 0.8s
Cool Down: None
Duration: 1.5s
Hits flying: Yes
Consumes: 100 SP + Rifle Bullets × 1

Level 1
ATK: 623%

Level 10
ATK: 1133%

Guardian

Greatly increases the chances of blocking an enemy's attack.

Applied directly to oneself

Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 0.2s
Consumes: 150 SP

Level 1
Duration: 10sec
Block +8
Movement Speed -30%

Level 10
Duration: 10sec
Block +35
Movement Speed -30%

Level 11
Duration: 10sec
Block +38
Movement Speed -30%
DEF Rating +1

Head Shot

Targets an enemy's head with a critical shot.

1 enemy within a range of 14m (minimum 3m away)

Skill Points: 2
Cast Time: 1.9s
Cool Down: 10s
Duration: 1s
Hits flying: Yes
Consumes: 200 SP + Rifle Bullets × 1

Level 1
ATK: 281%
Enemy DEF -25

Level 10
ATK: 511%
Enemy DEF -25

Covering Fire

Fires bursts of shots into a dense group of enemies.

Up to 6 enemies 9m away and within a 2.5m radius (minimum 3m away)

Skill Points: 2
Cast Time: 0.7s
Cool Down: 15s
Duration: 4s
Hits flying: Yes
Consumes: 250 SP + Rifle Bullets × 20

Level 1
ATK: 181%
25% Chance to instill [Fear] in enemy

Level 10
ATK: 329%
25% Chance to instill [Fear] in enemy

Precision Strike

Controlled Aim ensures that your next shot will hit for maximum damage.

1 enemy within a range of 14m (minimum 4m away)

Skill Points: 3
Cast Time: 2.6s
Cool Down: 20s
Duration: 0.8s
Hits flying: Yes
Consumes: 300 SP + Rifle Bullets × 1

Level 1
ATK: 413%

Level 10
ATK: 750%

Flintlock
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No
Ranged RES: +20%
Magic RES: +10%

ATK Speed: 167
ATK: +35%
ACC: 40
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
ACC +15
ATK Speed +15%
Critical +16
DEF Penetration +20
Firing ATK

An enhanced version of Standing Shot, the basic rifle firing skill. It is a superb form of shooting that boasts great accuracy and attack power.

1 enemy within a range of 15m

Leveling time: ×5
Hits per attack: 1
Hits flying: Yes
Consumes: Steel Bullet × 1

Stance book requires Symbol of Aquarius × 1 and Great Stone × 6 (Emilia Giannino), Expert Level
Stance Level 1
Stance Level 8
Stance Level 12
Stance Level 16
Stance Level 20
Shutdown Shot

A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

1 Flying type enemy within max range 17m

Skill Points: 1
Cast Time: 0.5s
Cool Down: 3s
Duration: 1.2s
Hits flying: Yes
Soft Armor ATK: 165%
Light Armor ATK: 125%
Consumes: 340 SP + Steel Bullet × 1

Level 1
ATK: 446%
Ignore Enemy's DEF 30

Level 10
ATK: 810%
Ignore Enemy's DEF 30

Swift Shot

Swiftly aims at the enemy and fires.

1 enemy within a range of 14m (minimum 1.8m away)

Skill Points: 1
Cast Time: 0.4s
Cool Down: 6s
Duration: 1.3s
Hits flying: Yes
Soft Armor ATK: 150%
Light Armor ATK: 115%
Heavy Armor ATK: 65%
Consumes: 340 SP + Steel Bullet × 1

Level 1
ATK: 265%
Enemy DEF -30

Level 10
ATK: 482%
Enemy DEF -30

Penetration Shot

Attacks enemies positioned in a row by penetrating them with the bullet.

Up to 6 enemies within an area of 12m in length and 150cm in width. (minimum 1.8m away)

Skill Points: 2
Cast Time: 0.9s
Cool Down: 8s
Duration: 1.2s
Hits flying: Yes
Consumes: 440 SP + Steel Bullet × 1

Level 1
ATK: 121%
Enemy DEF -50

Level 10
ATK: 221%
Enemy DEF -50

Check Targets

Checks the target to attack.

Up to 3 enemies 14m away and within a 4m radius

Skill Points: 2
Cast Time: Instant
Cool Down: 10s
Duration: 0.9s
Hits flying: Yes
Consumes: 650 SP + Ancient Star Orb × 3

Level 1
[Exposes] enemy's weakness for 11 seconds
Shooting damage against enemy: +4%

Level 10
[Exposes] enemy's weakness for 20 seconds
Shooting damage against enemy: +40%

Level 11
[Exposes] enemy's weakness for 21 seconds
Shooting damage against enemy: +44%
Movement speed 50% 감소
Attack rating: -1
Defense Rate: -2
Damage: -10%
Defense: -30

Accuracy Shot

Assumes a stable position and attacks the enemy with precision firing.

1 enemy within a range of 17m (minimum 1.8m away)

Skill Points: 3
Cast Time: 1.3s
Cool Down: 18s
Duration: 1.3s
Hits flying: Yes
Soft Armor ATK: 120%
Light Armor ATK: 130%
Heavy Armor ATK: 50%
Consumes: 540 SP + Steel Bullet × 1

Level 1
ATK: 545%
Enemy DEF -50

Level 10
ATK: 991%
Enemy DEF -50

 

 

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