Created: 2010/03/04 19:13:08 EST

Updated: 2012/04/29 03:04:53 EDT

Vincent Rio

 

* You cannot use this character

Vincent Rio



STR 40 AGI 50
CON 40 DEX 40
INT 80 CHA 70

Total stat points: 320
Starting Level: 60

Auch's Upgrading merchant, Vincent Rio. He decided to put away his lute as a minstrel and lives in the New World who enjoys talking with a variety of people. He says he's from Bristia, but feels like 2nd generation of the New World. He hides himself and his name seems to be related with Auch deeply.

Vincent Rio Character Card
Auch's Upgrading merchant, [Vincent Rio] Character Card. With this card, you can choose [Create a Character] in [Quarters] to add him to your Family.

Starting Equipment:
Explorer's Ancestral Robe,
Explorer's Ancestral Lute

Team Buff:
[Settler of 2 Generation]

Encore

Perform higher level of music by responding to the encores of the people who want to listen to beautiful melodies.

Applied directly to oneself

Cast Time: 1s
Cool Down: 180s
Duration: 2.8s
Consumes: 300 SP + Ancient Star Orb × 10

Level 10
Duration: 20 Seconds
+1 Lv to all music skills

Category
Usable Equipment
Hat/Hair • Vincent Rio
Earring • Earring
Face • Vincent Rio
Back • Back
Armor • Robe
Costume • Vincent Rio
Necklace • Necklace
Shoes • Shoes
Ring • Ring
Belt • Belt
Gloves • Gloves
Stances
Bareknuckle
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No

ATK Speed: 167
ACC: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
None
Melee ATK

A fighting stance using bare hands. No special features.

1 enemy within a range of 1m

Leveling time: Normal
Hits per attack: 2
Hits flying: No
Domination Lightning
Base Stats
Level 25 Bonus
Flying: No
SP Regen: Yes

ATK Speed: 217
ATK: +140%
Movement Speed: -60%
ACC: 0
Evasion: 0
Block: 0

Fire RES: -75
Ice RES: 0
Lightning RES: 50
Mental RES: 0
SP Recovery +10
Magical ATK

An advanced stance for lightning type magic. One can use advanced flame-type magic, but can only move in walking speed.

Up to 3 enemies 9m away and within a range of 2m

Leveling time: Normal
Hits per attack: 2
Hits flying: Yes

Stance book requires Rare Book of Magic × 1 and Mega Etretanium × 50, Veteran Level
Stance Level 1
Stance Level 4
Stance Level 8
 
Stance Level 16
Charged Bolt

Releases a surge of electricity that attacks surrounding enemies.

Up to 3 targets 10m away and within a radius of 1.75m (minimum 1.5m away)

Skill Points: 1
Cast Time: 1.5s
Cool Down: None
Duration: 1.5s
Hits flying: Yes
Consumes: 100 SP + Elemental Orb × 2

Level 1
ATK: 1~640%
15% Chance to [Shock] the Enemy

Level 6
ATK: 1~931%
15% Chance to [Shock] the Enemy

Level 10
ATK: 1~1164%
15% Chance to [Shock] enemy

Level 12
ATK: 1~1280%
15% Chance to [Shock] the Enemy

Electric Plasma

Increases attack and lightning resistance but decreases fire resistance.

All allies within a range of 12m

Skill Points: 1
Cast Time: 2s
Cool Down: None
Duration: 1.6s
Hits flying: Yes
Consumes: 150 SP + Elemental Orb × 3

Level 1
Duration: 110sec
Lightning RES +20%
Fire RES -20%
Lightning Damage +25

Level 10
Duration: 200sec
Lightning RES +20%
Fire RES -20%
Lightning Damage +70

Lightning Blast

Discharges an electrical tornado.

Up to 6 enemies 6m away and at an angle of 40 degrees

Skill Points: 2
Cast Time: 1.4s
Cool Down: 10s
Duration: 2.7s
Hits flying: No
Consumes: 200 SP + Elemental Orb × 4

Level 1
ATK: 1~721%
25% Chance to [Shock] enemy

Level 10
ATK: 1~1311%
25% Chance to [Shock] enemy

 
None
Frenzied Thunder

Intense thunder slaughters everything coming in its contact.

Up to 12 enemies within a range of 8m

Skill Points: 3
Cast Time: 4.8s
Cool Down: 30s
Duration: 1.6s
Hits flying: Yes
Consumes: 300 SP + Elemental Orb × 5

Level 1
ATK: 1~931%
20% Chance to [Shock] the Enemy

Level 4
ATK: 1~1185%
20% Chance to [Shock] the Enemy

Level 7
ATK: 1~1439%
20% Chance to [Shock] the Enemy

Level 10
ATK: 1~1694%
20% Chance to [Shock] enemy

Evocation Lightning
Base Stats
Level 25 Bonus
Flying: No
SP Regen: Yes

ATK Speed: 227
ATK: +80%
Movement Speed: -50%
ACC: 0
Evasion: 0
Block: 0

Fire RES: -50
Ice RES: 0
Lightning RES: 30
Mental RES: 0
SP Recovery +6
Magical ATK

An advanced stance for lightning type magic. One can use advanced flame-type magic, but can only move in walking speed.

1 enemy within a range of 9m

Leveling time: Normal
Hits per attack: 2
Hits flying: Yes

Stance book requires Vis × 4,000, Level 60
Stance Level 1
 
Stance Level 8
 
Stance Level 16
Thunderstorm

Causes a thunderstorm to form over the caster, inflicting random lightning damage on enemies in the vicinity.

Up to 8 enemies 10m away and within a 4m radius

Skill Points: 1
Cast Time: 1.5s
Cool Down: None
Duration: 1.5s
Hits flying: Yes
Consumes: 80 SP

Level 1
ATK: 1~360%
15% Chance to [Shock] the Enemy

Level 10
ATK: 1~654%
15% Chance to [Shock] the Enemy

 
None
Chain Lightning

Conjure forth a bolt of chain lightning that leaps from one enemy to the next, inflicting lightning damage on the target and surrounding enemies.

Up to 6 enemies 10m away and within a 6m radius

Skill Points: 2
Cast Time: 1.4s
Cool Down: 18s
Duration: 2.7s
Hits flying: Yes
Consumes: 160 SP

Level 1
ATK: 1~890%
20% Chance to [Shock] the Enemy

Level 10
ATK: 1~1618%
20% Chance to [Shock] the Enemy

 
None
Enchantment Arm

Prepares a very strong Lightning Magic by sending the powers to both arms. Releases when changing the stance.

Applied directly to oneself

Skill Points: 3
Cast Time: 7s
Cool Down: 90s
Duration: 2.5s
Consumes: 240 SP + Elemental Orb × 1

Level 1
Duration: 90sec
ATK +50.5%
Elemental RES -50%

Level 10
Duration: 90sec
ATK +100%
Elemental RES -50%

Level 11
Duration: 90 seconds
ATK +110.5%
Elemental RES -50%
ATK +Rating +1

Minstrel
Base Stats
Level 25 Bonus
Flying: No
SP Regen: Yes

ATK Speed: 203
ATK: +10%
ACC: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 15
SP Recovery +5
Magical ATK

Stance for playing an instrument. This fully demonstrates the infinite possibilities of music in empowering warfare.

Up to 3 enemies 9m away and within a range of 2m

Leveling time: Normal
Hits per attack: 1
Hits flying: Yes
Stance Level 1
 
Stance Level 8
Stance Level 12
Stance Level 16
Rhapsody in Black

A jarring song that damages foes with a chance to [Stun] them.

Max Distance: 8m/Radius: 4m/Targets: 8 (minimum 1.5m away)

Skill Points: 1
Cast Time: Instant
Cool Down: 5s
Duration: 2.4s
Hits flying: Yes
Consumes: 100 SP

Level 1
ATK: 167%
33% Chance to [Stun] enemy

Level 10
ATK: 303%
33% Chance to [Stun] enemy

 
None
Berceuse

Plays a lullaby that puts all surrounding enemies to sleep.

All enemies within a 6m radius.

Skill Points: 2
Cast Time: 1s
Cool Down: 15s
Duration: 2.8s
Hits flying: Yes
Consumes: 200 SP

Level 1
Puts enemies to [Sleep] for 11 sec.

Level 10
Puts enemies to [Sleep] for 20 sec.

Rhythm and Blues

The mellow melody brings lethargy as well as damage against the enemies listening to the tune.

Max Distance: 8m/Radius: 4m/Targets: 8 (minimum 1.5m away)

Skill Points: 2
Cast Time: 1s
Cool Down: 15s
Duration: 2.8s
Hits flying: Yes
Consumes: 250 SP

Level 1
ATK: 276%
75% Chance of causing [Enervation]

Level 10
ATK: 501%
75% Chance of causing [Enervation]

Requiem

The enemy that hears the funeral mourning predicts one's death.

Max Distance: 5m/Radius 4m/ Targets: 3 (minimum 1.5m away)

Skill Points: 3
Cast Time: 1.5s
Cool Down: 30s
Duration: 3.4s
Hits flying: Yes
Consumes: 300 SP

Level 1
ATK: 599%
75% Chance of instilling [Apathy]

Level 10
ATK: 1089%
75% Chance of instilling [Apathy]

Possession Lightning
Base Stats
Level 25 Bonus
Flying: No
SP Regen: Yes

ATK Speed: 170
ATK: +140%
ACC: 0
Evasion: 0
Block: 0

Fire RES: -25
Ice RES: 0
Lightning RES: 15
Mental RES: 0
SP Recovery +5
Magical ATK

A basic stance using beginner to middle class Lightning spells.

1 enemy within a range of 9m

Leveling time: Normal
Hits per attack: 1
Hits flying: Yes
Stance Level 1
Stance Level 4
Stance Level 8
 
Stance Level 16
Lightning

Strikes an enemy with a bolt of lightning.

1 enemy within a range of 10m (minimum 1.5m away)

Skill Points: 1
Cast Time: 0.9s
Cool Down: None
Duration: 1.3s
Hits flying: Yes
Consumes: 60 SP

Level 1
ATK: 1~519%
15% Chance to [Shock] the Enemy

Level 10
ATK: 1~944%
15% Chance to [Shock] the Enemy

Electric Charger

Imbues the attacks of allies with additional ice damage and grants them RES to ice.

All allies within a range of 12m

Skill Points: 1
Cast Time: 0.4s
Cool Down: None
Duration: 1.7s
Hits flying: Yes
Consumes: 90 SP + Elemental Orb × 1

Level 1
Duration: 110sec
Lightning RES +15%
Lightning Damage +13

Level 10
Duration: 200sec
Lightning RES +15%
Lightning Damage +40

Shock Wave

Generates an electrical field that electrocutes surrounding enemies.

Up to 7 enemies within a range of 5m

Skill Points: 2
Cast Time: 3s
Cool Down: 15s
Duration: 1.5s
Hits flying: Yes
Consumes: 120 SP

Level 1
[Shock] enemy for 10.5sec

Level 10
[Shock] enemy for 15sec

 
None
Tornado Holding

Summon a [Tornado] to bombard enemies with lightning attacks.

Applied to targeted location within a range of 10m (minimum 1.5m away)

Skill Points: 3
Cast Time: 2s
Cool Down: 15s
Duration: 1.6s
Hits flying: No
Consumes: 180 SP + Elemental Orb × 1

Prelude
Base Stats
Level 25 Bonus
Flying: No
SP Regen: Yes

ATK Speed: 203
ATK: +140%
Movement Speed: +10%
ACC: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 15
SP Recovery +10
Absorb +10
Magical ATK

A prelude that is played in soft rhythm. It increases the battle ability of the listener or calms the listener's heart.

Up to 3 enemies 9m away and within a range of 2m

Leveling time: ×10
Hits per attack: 1
Hits flying: Yes

Stance book requires Symbol of Virgo × 1 and Great Stone × 6 (Vincent Rio), Expert Level
Stance Level 5
Stance Level 10
Stance Level 15
Stance Level 20
Stance Level 25
Con Fuoco

A passionate play will enhance the ACC, Critical and ATK Speed of the team members.

Affects all family and squad members within a 6m radius

Skill Points: 1
Cast Time: 1s
Cool Down: 30s
Duration: 2.8s
Hits flying: Yes
Consumes: 550 SP + Ancient Star Orb × 10

Level 1
Duration: 18sec
ATK Speed +1%
Critical +1%
ACC +1

Level 10
Duration: 180sec
ATK Speed +10%
Critical +10%
ACC +10

Level 11
Duration: 198sec
ATK Speed +15%
Critical +15%
ACC +15
HP +5%

Virtuoso

A full filling play will decrease the attack damage for the whole team.

Affects all family and squad members within a 6m radius

Skill Points: 2
Cast Time: 1s
Cool Down: 30s
Duration: 2.8s
Hits flying: Yes
Consumes: 550 SP + Ancient Star Orb × 10

Level 1
Duration: 18sec
Damages by the Monsters -10%

Level 10
Duration: 180sec
Damages by the Monsters -10%

Level 11
Duration: 198sec
Damages by the Monsters -10%
SP +5%

Con Impeto

An excellent play enhances Blocking, Evasion and Absorb of the whole team.

Affects all family and squad members within a 6m radius

Skill Points: 2
Cast Time: 1s
Cool Down: 30s
Duration: 2.8s
Hits flying: Yes
Consumes: 550 SP + Ancient Star Orb × 10

Level 1
Duration: 18sec
Blocking +1
Evasion +1
1% Chance to nullify magical attacks

Level 5
Duration: 90sec
Blocking +5
Evasion +5

5% Chance to nullify magical attacks

Level 10
Duration: 180sec
Blocking +10
Evasion +10
10% Chance to nullify magical attacks

Level 11
Duration: 198sec
Blocking +15
Evasion +15
Absorb +2
HP +5%
12% Chance to nullify magical attacks

Pieno

A full filling play will decrease the attack damage for the whole team.

Affects all family and squad members within a 6m radius

Skill Points: 3
Cast Time: 1.5s
Cool Down: 30s
Duration: 3.4s
Hits flying: Yes
Consumes: 550 SP + Ancient Star Orb × 10

Level 1
Duration: 18sec
Damage from the PC -10%

Level 10
Duration: 180sec
Damage from the PC -10%

Level 11
Duration: 198sec
Damage from the PC -10%
SP +5%

Totentanz

Enemies will feel a deep despair with a destructive power from a solemn music.

Max Distance 12m / Radius 8m / Max 8 (minimum 1.5m away)

Skill Points: 1
Cast Time: 1s
Cool Down: 35s
Duration: 2.8s
Hits flying: Yes
Consumes: 750 SP + Ancient Star Orb × 10

Level 1
ATK: 455%
Inflicts [Music of Death] to an enemy with 100% chance
Ignores enemy's invincible skills

Level 10
ATK: 827%
Inflicts [Music of Death] to an enemy with 100% chance
Ignores enemy's invincible skills

Serenade
Base Stats
Level 25 Bonus
Flying: No
SP Regen: Yes

ATK Speed: 203
ACC: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 15
SP Recovery +10
Assistance

Plays an instrument and plays a music that can enhance attack and defense abilities of the allies nearby. Acquired Lv : Veteran

This stance does not auto-attack

Leveling time: Normal

Stance book requires completion of a quest or Feso × 60,000, Veteran Level
Stance Level 1
 
Stance Level 8
Stance Level 12
Stance Level 16
Shining Ballad

ATK and ATK Speed and Movement Speed are improved for all members.

Affects all family and squad members within a 6m radius

Skill Points: 1
Cast Time: 1s
Cool Down: 15s
Duration: 2.8s
Hits flying: Yes
Consumes: 200 SP + Magical Orb × 5

Level 1
Duration: 165 sec
ATK +1%
Speed +1%
Movement Speed +1%
DEF -1

Level 10
Duration: 300 sec
ATK +10%
Speed +10%
Movement Speed +10%
DEF -10

Level 11
Duration: 315 sec
ATK +11%
Speed +11%
Movement Speed +11%
DEF -11
Penetration +3

 
None
Enduring Melody

Slightly increases the entire team's DEF and reduces the chemical ATK damage from the enemy.

Affects all family and squad members within a 6m radius

Skill Points: 2
Cast Time: 1s
Cool Down: 15s
Duration: 2.8s
Hits flying: Yes
Consumes: 200 SP + Magical Orb × 5

Level 1
Duration: 165 sec
DEF +1
ATK -1%
Reduce rate of physical damage by 20%

Level 10
Duration: 300 sec
DEF +10
ATK -10%
Reduce rate of physical damage by 20%

Level 11
Duration: 315 sec
DEF +11
ATK -11%
Reduce rate of physical damage by 20%
Absorb +3

Jarring Tune

Greatly increases the entire team's Mental RES, while significantly reducing the enemy's magical ATK damage.

Affects all family and squad members within a 6m radius

Skill Points: 2
Cast Time: 1s
Cool Down: 15s
Duration: 2.8s
Hits flying: Yes
Consumes: 200 SP + Magical Orb × 5

Level 1
Duration: 165 sec
Mental RES +1
ATK -1%
Reduce rate of magic ATK damage 20%

Level 10
Duration: 300 sec
Mental RES +10
ATK -10%
Reduce rate of magic ATK damage 20%

Level 11
Duration: 315 sec
Mental RES +11
ATK -11%
Reduce rate of magic ATK damage 20%
Absorb +3

Orpheus

Recovers a multitude of characters that could not fight back by playing a soul-reviving music.

Max Distance: 4m/Radius 4m/Targets: 4 characters that cannot fight back

Skill Points: 3
Cast Time: 1.5s
Cool Down: 60s
Duration: 3.4s
Hits flying: No
Consumes: 600 SP + 2500 HP + Resurrection Potion × 4

Level 1
post-resurrection brings 5% HP Recovery

Level 10
post-resurrection brings 50% HP Recovery

 

 

Post your comment

Please be aware that comments are subject to moderation and will not appear immediately.

Comments

No one has commented on this page yet.