Created: 2010/03/04 19:13:07 EST
Updated: 2012/04/29 03:04:34 EDT
Character Jobs Navigation | |||||
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* You cannot use this character


The class with the power to heal. It also acts as a hidden tactical assistant in battle by using install stance rather than recovery stance. Scout also has the melee stance. Personal skill is 'Healing.'
No character card required.
Starting Equipment:
Adept's Ancestral Leather Armor
Team Buff:
[Settler]

Restores a small amount of a character's HP.
1 Appointed Character within a range of 3m
Cast Time: Instant
Cool Down: None
Duration: 1.5s
Hits flying: Yes
Consumes: 25 SP
Category | Usable Equipment | |
|---|---|---|
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Hat/Hair | • Basic • Scout • Fighter/Scout |
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Earring | • Earring • Scout |
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Face | • Scout |
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Back | • Back |
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Armor | • Leather: FIG/SCO • Leather: SCO |
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Costume | • Basic • Scout • Fighter/Scout |
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Necklace | • Necklace |
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Shoes | • Shoes • Leather |
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Ring | • Ring |
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Belt | • Belt • Leather |
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Gloves | • Gloves • Leather |
Equipped Items | Available Stances | |
|---|---|---|
| None | ![]() ![]() ![]() ![]() |
Medic, Bard, Install Trap, Tactical Assistance |
| Dagger | ![]() ![]() |
Escrima, Arnis |
| 2 × Dagger | ![]() |
Dobalada Corte |
| Rosario | ![]() ![]() ![]() ![]() |
Medic, Bard, Tactical Assistance, Enhanced Tactics |
Base Stats | Level 25 Bonus |
|---|---|
| Flying: No SP Regen: No Debuff RES: +10% ATK Speed: 200 ATK: +50% ACC: 45 Evasion: 15 Block: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Mental RES: 0 |
ACC +15 ATK Speed +25% Critical +25 Evasion +25 DEF Penetration +20 Absorb +10 |

Stance Level 1 | Stance Level 8 | Stance Level 12 | Stance Level 16 | Stance Level 20 |
|---|

Pierce the enemy deeply and then kick it away.
1 adjacent enemy within a range of 1.3m
Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 2.5s
Hits flying: No
Light Armor ATK: 140%
Heavy Armor ATK: 120%
Consumes: 240 SP
Level 1
Damage: 581%
[Criticalwounds] the target by 30% chance
Ignores 20 enemy defense
Ignores additional damage by certain chance
Level 10
Damage: 1056%
[Criticalwounds] the target by 30% chance
Ignores 20 enemy defense
Ignores additional damage by certain chance

Attacks a distant enemy by throwing a dagger.
Up to 1 enemy within a radius of 12m
Skill Points: 1
Cast Time: Instant
Cool Down: 5s
Duration: 2.1s
Hits flying: Yes
Light Armor ATK: 150%
Heavy Armor ATK: 120%
Consumes: 340 SP
Level 1
Damage: 807%
Ignores 30 enemy defense
Ignores additional damage by certain chance
[Paralyzes] the target by 50% chance
Level 10
Damage: 1466%
Ignores 30 enemy defense
Ignores additional damage by certain chance
[Paralyzes] the target by 50% chance

Spreads poison on the blade. Each subsequent normal attack will have a chance of paralyzing the enemy.
Applied directly to oneself
Skill Points: 2
Cast Time: Instant
Cool Down: 90s
Duration: 1.7s
Consumes: 650 SP + Ancient Star Orb × 5

Attacks all the enemies in front at once and paralyzes them temporarily.
Up to 5 enemies 5m away and within a 1m radius (minimum 2.5m away)
Skill Points: 2
Cast Time: Instant
Cool Down: 10s
Duration: 2.2s
Hits flying: No
Light Armor ATK: 130%
Consumes: 440 SP
Level 1
Damage: 384%
Ignores 50 enemy defense
Ignores additional damage by certain chance
[Paralyzes] the target by 100% chance
Level 10
Damage: 698%
Ignores 50 enemy defense
Ignores additional damage by certain chance
[Paralyzes] the target by 100% chance

Attacks the enemy's vulnerability with powerful dagger skills.
1 adjacent enemy within a range of 0.6m
Skill Points: 3
Cast Time: Instant
Cool Down: 10s
Duration: 3.8s
Hits flying: No
Light Armor ATK: 120%
Heavy Armor ATK: 120%
Consumes: 540 SP
Level 1
Damage: 1507%
Ignores 50 enemy defense
Ignores additional damage by certain chance
Level 10
Damage: 2741%
Ignores 50 enemy defense
Ignores additional damage by certain chance
Base Stats | Level 25 Bonus |
|---|---|
| Flying: No SP Regen: Yes ATK Speed: 150 ACC: 100 Evasion: 5 Block: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Mental RES: 20 |
Evasion +5 |

Stance Level 1 | Stance Level 8 | Stance Level 12 | Stance Level 16 |
|---|

Increases attack of allies.
Family and Squad members within a range of 10m
Skill Points: 1
Cast Time: 1.1s
Cool Down: None
Duration: 1.1s
Hits flying: Yes
Consumes: 100 SP + Mithridart × 1
Level 1
Duration: 330sec
ATK +6%
Level 10
Duration: 600sec
ATK +15%
Level 11
Duration: 630sec
ATK +16%
ATK Rating +1

Increases the Max HP of allies. Cannot be used in conjunction with [Accelerando].
Family and Squad members within a range of 10m
Skill Points: 2
Cast Time: 1.1s
Cool Down: None
Duration: 1.1s
Hits flying: Yes
Consumes: 100 SP + Painkiller × 1
Level 1
Duration: 330 sec
Max HP +11%
Level 10
Duration: 600 sec
Max HP +20%
Level 11
Duration: 630 sec
Max HP +21%
DEF Rating +1

Increases the attack speed and movement speed of allies. Cannot be used in conjuction with [Forte].
Family and Squad members within a range of 10m
Skill Points: 2
Cast Time: 1.1s
Cool Down: None
Duration: 1.1s
Hits flying: Yes
Consumes: 100 SP + Analeptic Remedy × 1
Level 1
Duration: 330sec
ATK Speed +6%
Movement Speed +6%
Level 10
Duration: 600sec
ATK Speed +20%
Movement Speed +20%

Improves the HP and SP Recovery of allies.
Family and Squad members within a range of 10m
Skill Points: 3
Cast Time: 1.1s
Cool Down: None
Duration: 1.1s
Hits flying: Yes
Consumes: 100 SP + Nutrition × 1
Level 1
Duration: 330 sec
HP Recovery +12
SP Recovery +6
Level 10
Duration: 600 sec
HP Recovery +30
SP Recovery +15
Base Stats | Level 25 Bonus |
|---|---|
| Flying: No SP Regen: No ATK Speed: 133 ACC: 100 Evasion: 0 Block: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Mental RES: 0 |
ATK Speed +20% Critical +16 |

Stance Level 1 | Stance Level 10 | Stance Level 15 | Stance Level 20 |
|---|

Attacks enemies with a series of lightning quick slashes.
1 adjacent enemy within a range of 0.5m
Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 3.3s
Hits flying: No
Consumes: 100 SP
Level 1
ATK: 925%
Level 10
ATK: 1682%

Hurls two daggers at enemies.
1 enemy within a range of 8m (minimum 1.5m away)
Skill Points: 2
Cast Time: Instant
Cool Down: 10s
Duration: 2.7s
Hits flying: Yes
Consumes: 200 SP
Level 1
ATK: 915%
Level 10
ATK: 1664%

Drives enemies back by whirling through the air with a set of double daggers.
1 adjacent enemy within a range of 7.2m
Skill Points: 2
Cast Time: Instant
Cool Down: 15s
Duration: 2.8s
Hits flying: No
Consumes: 250 SP
Level 1
ATK: 622%
Level 10
ATK: 1130%

Hurls daggers at surrounding enemies.
Up to 6 enemies 9m away and within a 3m radius
Skill Points: 3
Cast Time: Instant
Cool Down: 20s
Duration: 4.8s
Hits flying: Yes
Consumes: 300 SP
Level 1
ATK: 805%
Level 10
ATK: 1463%
Base Stats | Level 25 Bonus |
|---|---|
| Flying: No SP Regen: Yes Melee RES: -20% Ranged RES: +10% Magic RES: +10% Debuff RES: +30% ATK Speed: 150 Movement Speed: +10% ACC: 100 Evasion: 5 Block: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Mental RES: 20 |
Evasion +20 Absorb +10 |

Stance Level 5 | Stance Level 10 | Stance Level 15 | Stance Level 20 | Stance Level 25 |
|---|

Give the team a basic Buff. Powers may vary according to circumstances.
Family members within a range of 10m
Skill Points: 1
Cast Time: 1.1s
Cool Down: 30s
Duration: 1.1s
Hits flying: Yes
Consumes: 1050 SP + Ancient Star Orb × 20
Level 1
Duration: 30Sec
Monster Hit Damage: +2% Increase
ATK: +2%
ATK Speed: +2%
Movement Speed: +6%
Max HP: +3%
Accuracy: +1
Immunity: +1
Penetration: +1
Level 10
Duration: 300Sec
Monster Hit Damage: +20% Increase
ATK: +20%
ATK Speed: +20%
Movement Speed: +15%
Max HP: +30%
Accuracy: +10
Immunity: +10
Penetration: +10
Level 11
Duration: 330Sec
Monster Hit Damage: +22% Increase
DEF Rating: +1
ATK: +22%
ATK Speed: +22%
Movement Speed: +16%
Max HP: +33%
Accuracy: +11
Immunity: +11
Penetration: +11
Level 12
Duration: 360Sec
Monster Hit Damage: +24% Increase
ATK Rating: +1
DEF Rating: +1
ATK: +24%
ATK Speed: +24%
Movement Speed: +17%
Max HP: +36%
Accuracy: +12
Immunity: +12
Penetration: +12

Give buff that makes one level stronger melee attack.
1 Appointed Character within a range of 1m
Skill Points: 1
Cast Time: 1.1s
Cool Down: 6s
Duration: 1.1s
Hits flying: Yes
Consumes: 950 SP + Ancient Star Orb × 10
Level 1
Duration: 30sec
Melee ATK: +6%
DEF: +2
MAX HP: +2%
Level 10
Duration: 300sec
Melee ATK: +15%
DEF: +20
MAX HP: +20%
Level 11
Duration: 330sec
Melee ATK: +16%
DEF: +22
MAX HP: +33%
DEF Rating +1
Immunity +6

Give buff that makes one level stronger magic attack.
1 Appointed Character within a range of 1m
Skill Points: 2
Cast Time: 1.1s
Cool Down: 6s
Duration: 1.1s
Hits flying: Yes
Consumes: 950 SP + Ancient Star Orb × 10
Level 1
Duration: 30sec
Magic ATK: +6%
MAX SP: +11%
Skill Casting: -2%
Level 10
Duration: 300sec
Magic ATK: +15%
MAX SP: +20%
Skill Casting: -20%
Level 11
Duration: 330sec
Magic ATK: +16%
MAX SP: +21%
Skill Casting: -22%
ATK Rating +1
Magic Penetration +6

Give buff that makes one level stronger shooting attack.
1 Appointed Character within a range of 1m
Skill Points: 2
Cast Time: 1.1s
Cool Down: 6s
Duration: 1.1s
Hits flying: Yes
Consumes: 950 SP + Ancient Star Orb × 10
Level 1
Duration: 30sec
Shooting ATK: + 6%
ATK Speed: +6%
Accuracy: +6
Critical: +2
Level 10
Duration: 300sec
Shooting ATK: + 15%
ATK Speed: +15%
Accuracy: +15
Critical: +20
Level 11
Duration: 330sec
Shooting ATK: + 16%
ATK Speed: +16%
Accuracy: +16
Critical: +22
ATK Rating +1
Physical Penetration +6

Along with the curse lift and invisibility detection of the Darkness branch of the squad, keep a strong tolerance against the darkness curse for a certain period of time.
Squad member within a 10m radius
Skill Points: 3
Cast Time: 1.1s
Cool Down: 5s
Duration: 1.1s
Hits flying: Yes
Consumes: 1050 SP + Ancient Star Orb × 10
Level 1
Duration: 1.5sec
[Darkness] Debuff RES: +1%
Sense Transparency
Release [Deep Sleep]
Level 4
Duration: 6sec
[Darkness] Debuff RES: +4%
Sense Transparency
Release [Deep Sleep]
Release [Improve Disease]
Level 6
Duration: 9sec
[Darkness] Debuff RES: +6%
Sense Transparency
Release [Deep Sleep]
Release [Improve Disease]
Release [Blood Curse]
Level 8
Duration: 12sec
[Darkness] Debuff RES: +8%
Sense Transparency
Release [Deep Sleep]
Release [Improve Disease]
Release [Blood Curse]
Release [Gloomy Present]
Level 10
Duration: 15sec
[Darkness] Debuff RES: +10%
Sense Transparency
Release [Deep Sleep]
Release [Improve Disease]
Release [Blood Curse]
Release [Gloomy Present]
Release [Whole Cancellation]
Base Stats | Level 25 Bonus |
|---|---|
| Flying: No SP Regen: No ATK Speed: 90 ACC: 100 Evasion: 15 Block: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Mental RES: 0 |
ATK Speed +15% Critical +20 Evasion +15 |

Stance Level 1 | Stance Level 10 | Stance Level 15 | Stance Level 20 |
|---|

Impale enemies on your blade and rend him apart. Ignores enemies' DEF.
1 adjacent enemy within a range of 1.3m
Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 2.4s
Hits flying: No
Consumes: 100 SP
Level 1
ATK: 477%
Enemy DEF -30
Level 10
ATK: 967%
Enemy DEF -30

A series of powerful slashes.
1 adjacent enemy within a range of 0.8m
Skill Points: 2
Cast Time: Instant
Cool Down: 10s
Duration: 4.4s
Hits flying: No
Consumes: 200 SP
Level 1
ATK: 1297%
Level 10
ATK: 2358%

Allows you to break through enemy lines with powerful slashes.
Up to 5 enemies 8m away and within a radius of 0.6m
Skill Points: 2
Cast Time: Instant
Cool Down: 15s
Duration: 3.3s
Hits flying: No
Consumes: 250 SP
Level 1
ATK: 340%
Level 10
ATK: 619%

Strikes suddenly to catch enemies unawares.
1 adjacent enemy within a range of 0.5m
Skill Points: 3
Cast Time: Instant
Cool Down: 20s
Duration: 2.7s
Hits flying: No
Consumes: 300 SP
Level 1
ATK: 1,125%
Enemy DEF -30
Level 10
ATK: 2046%
Enemy DEF -30
Base Stats | Level 25 Bonus |
|---|---|
| Flying: No SP Regen: Yes ATK Speed: 150 ACC: 100 Evasion: 0 Block: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Mental RES: 0 |
None |

Stance Level 1 | Stance Level 8 | Stance Level 12 | Stance Level 16 |
|---|

Reveals invisible characters and locates hidden objects.
All characters and traps within a range of 15m
Skill Points: 1
Cast Time: 1.1s
Cool Down: None
Duration: 1.1s
Hits flying: Yes
Consumes: 50 SP
Level 1
Cancels nearby [InVisible]
Level 6
Cancels nearby [InVisible]
Cancels nearby [Silent Move]
Level 8
Cancels nearby [InVisible]
Cancels nearby [Silent Move]
Cancels nearby [Disguise]
Level 10
Cancels nearby [InVisible]
Cancels nearby [Silent Move]
Cancels nearby [Disguise]
Cancels nearby [Invisibility]

Builds a trap that releases a poisonous cloud of smoke when triggered.
Applied to targeted location within a range of 1.5m
Skill Points: 2
Cast Time: Instant
Cool Down: 4s
Duration: 2s
Hits flying: No
Consumes: 75 SP + Toolset Box × 1

Installs an invisible string to setup a trap that does physical damage to enemies. (Applies to all characters)
Applied to targeted location within a range of 1.5m
Skill Points: 2
Cast Time: Instant
Cool Down: 6s
Duration: 2s
Hits flying: No
Consumes: 75 SP + Toolset Box × 1

Sets an explosive trap that blocks attacks from several enemies at the same time.
Applied to targeted location within a range of 1.5m
Skill Points: 3
Cast Time: Instant
Cool Down: 8s
Duration: 2s
Hits flying: No
Consumes: 100 SP + Toolset Box × 2
Base Stats | Level 25 Bonus |
|---|---|
| Flying: No SP Regen: Yes ATK Speed: 150 ACC: 100 Evasion: 5 Block: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Mental RES: 20 |
Evasion +5 |

Stance Level 4 | Stance Level 8 | Stance Level 12 | Stance Level 16 |
|---|

Cure various abnormal diseases that might afflict team members.
Family and Squad members within a range of 10m
Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 1.5s
Hits flying: Yes
Consumes: 25 SP + Antidote × 1
Level 1
Cure the Abnormal Status [Darkness]
Level 4
Cure the Abnormal Statuses [Darkness], [Poison]
Level 6
Cure the Abnormal Statuses [Darkness], [Poison], [Fear]
Level 8
Cure the Abnormal Statuses [Darkness], [Poison], [Fear], [Ritardi]
Level 10
Cure the Abnormal Statuses [Darkness], [Poison], [Fear], [Ritardi], [Freeze]

Heals a character who is incapable of combat.
An ally incapable of combat within a range of 1m
Skill Points: 2
Cast Time: Instant
Cool Down: None
Duration: 1.5s
Hits flying: No
Consumes: 25 SP + Resurrection Potion × 1
Level 1
Heals 5% of HP after revival
Level 10
Heals 50% of HP after revival

Restores a large amount of an ally's HP.
1 Appointed Character within a range of 3m
Skill Points: 2
Cast Time: Instant
Cool Down: None
Duration: 1.5s
Hits flying: Yes
Consumes: 50 SP + Healing Liquor × 1

Fully recovers the HP of all team members.
Family members within a range of 10m
Skill Points: 3
Cast Time: Instant
Cool Down: None
Duration: 1.5s
Hits flying: Yes
Consumes: 100 SP + Healing Potion × 3
Base Stats | Level 25 Bonus |
|---|---|
| Flying: No SP Regen: Yes ATK Speed: 150 ACC: 100 Evasion: 10 Block: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Mental RES: 20 |
Evasion +5 |

Stance Level 1 | Stance Level 10 | Stance Level 15 | Stance Level 20 |
|---|

Increases the Penetration of one's allies by increasing every character's attack skills.
Family members within a range of 10m
Skill Points: 1
Cast Time: 1.1s
Cool Down: 5s
Duration: 1.1s
Hits flying: Yes
Consumes: 200 SP + Mithridart × 10
Level 1
Duration: 111 sec
Penetration +1
Level 10
Duration: 300 sec
Penetration +10
Level 11
Duration: 321 sec
Penetration +11
ATK +2%

Their own Family's Characters' Skill Casting decrease.
Family members within a range of 10m
Skill Points: 2
Cast Time: 1.1s
Cool Down: 5s
Duration: 1.1s
Hits flying: Yes
Consumes: 200 SP + Painkiller × 10
Level 1
Duration: 111sec
Skill Casting 2.5% decrease
Level 5
Duration: 195sec
Skill Casting 12.5% decrease
Level 9
Duration: 279sec
Skill Casting 22.5% decrease
Level 10
Duration: 300sec
Skill Casting 25% decrease
Level 11
Duration: 321sec
Skill Casting 27.5% decrease
ATK Speed +2%

Greatly increases family member's HP and SP Recovery. As the skill Lv increases, recovery rate heightens accordingly.
Family members within a range of 10m
Skill Points: 2
Cast Time: 1.1s
Cool Down: 5s
Duration: 1.1s
Hits flying: Yes
Consumes: 200 SP + Nutrition × 10
Level 1
Duration: 72 sec
HP Recovery +50
SP Recovery +10
Level 10
Duration: 180 sec
HP Recovery +500
SP Recovery +100
Level 11
Duration: 192 sec
HP Recovery +550
SP Recovery +110
HP Recovery at Knocked down status
Level 12
Duration: 204 sec
HP Recovery +600
SP Recovery +120
HP Recovery at Knocked down status
SP Recovery

Clears up the targets mind to remove any harmful state, and clears the cooldown of all stances.
1 Appointed Character within a range of 2m
Skill Points: 3
Cast Time: 1.1s
Cool Down: 60s
Duration: 1.1s
Hits flying: Yes
Consumes: 600 SP + 5000 HP + Analeptic Remedy × 15
Level 1
Cure the Abnormal Status [Stun]
Releases Cool Down
Level 4
Cure the Abnormal Status [Stun], [Mortal Wound]
Releases Cool Down
Level 6
Cure the Abnormal Status [Stun], [Mortal Wound], [Confusion]
Releases Cool Down
Level 8
Cure the Abnormal Status [Stun], [Mortal Wound], [Confusion], [Enervation]
Releases Cool Down
Level 10
Cure the Abnormal Status [Stun], [Mortal Wound], [Confusion], [Enervation], [Petrify]
Releases Cool Down