Created: 2010/03/04 19:13:08 EST

Updated: 2012/04/29 03:04:51 EDT

Soho the Fighter

 

* You cannot use this character

Soho the Fighter



STR 60 AGI 70
CON 50 DEX 60
INT 30 CHA 30

Total stat points: 300
Starting Level: 40

Soho, a 2nd generation resident of the New World who was born in Coimbra. Unlike today's young people, he is very polite, and at the same time possesses remarkable powers and skills. He can use Fortitudo and Escrima. His personal skill is 'Healing,' which helps allies recover.

Soho the Fighter Character Card
A combat card of [Soho the Fighter]. Unlike the normal Soho, he knows the Martial Elements: Wind fighting stance. With this card, you can choose [Create a Character] in [Quarters] to add him to your Family.

Starting Equipment:
Initiate's Ancestral Leather Armor,
Disciple's Ancestral Gaiters

Team Buff:
[Muscleclub]

Healing

Restores a small amount of a character's HP.

1 Appointed Character within a range of 3m

Cast Time: Instant
Cool Down: None
Duration: 1.5s
Hits flying: Yes
Consumes: 25 SP

Category
Usable Equipment
Hat/Hair • None
Earring • Earring
Face • None
Back • Back
Armor • Leather: FIG/SCO
• Leather: FIG
• Leather: SCO
Costume • Soho the Fighter
Necklace • Necklace
Shoes • Shoes
• Leather
Ring • Ring
Belt • Belt
• Leather
Gloves • Gloves
• Leather
Stances
Arnis
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No
Debuff RES: +10%

ATK Speed: 200
ATK: +50%
ACC: 45
Evasion: 15
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
ACC +15
ATK Speed +25%
Critical +25
Evasion +25
DEF Penetration +20
Absorb +10
Melee ATK

An advanced stance for dagger. It overwhelms enemies through quick dagger actions.

1 enemy within a range of 1m

Leveling time: ×5
Hits per attack: 3
Hits flying: No

Stance book requires Symbol of Capricorn × 1 and Great Stone × 6 (Emilia Giannino), Expert Level
Stance Level 1
Stance Level 8
Stance Level 12
Stance Level 16
Stance Level 20
Lado patada

Pierce the enemy deeply and then kick it away.

1 adjacent enemy within a range of 1.3m

Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 2.5s
Hits flying: No
Light Armor ATK: 140%
Heavy Armor ATK: 120%
Consumes: 240 SP

Level 1
Damage: 581%
[Criticalwounds] the target by 30% chance
Ignores 20 enemy defense
Ignores additional damage by certain chance

Level 10
Damage: 1056%
[Criticalwounds] the target by 30% chance
Ignores 20 enemy defense
Ignores additional damage by certain chance

Asesinato

Attacks a distant enemy by throwing a dagger.

Up to 1 enemy within a radius of 12m

Skill Points: 1
Cast Time: Instant
Cool Down: 5s
Duration: 2.1s
Hits flying: Yes
Light Armor ATK: 150%
Heavy Armor ATK: 120%
Consumes: 340 SP

Level 1
Damage: 807%
Ignores 30 enemy defense
Ignores additional damage by certain chance
[Paralyzes] the target by 50% chance

Level 10
Damage: 1466%
Ignores 30 enemy defense
Ignores additional damage by certain chance
[Paralyzes] the target by 50% chance

Intoxicacion

Spreads poison on the blade. Each subsequent normal attack will have a chance of paralyzing the enemy.

Applied directly to oneself

Skill Points: 2
Cast Time: Instant
Cool Down: 90s
Duration: 1.7s
Consumes: 650 SP + Ancient Star Orb × 5

Level 1
Duration: 33 seconds
14% chance to cast [Paralysis] on the enemy with every attack

Level 10
Duration: 60 seconds
50% chance to cast [Paralysis] on the enemy with every attack

Asalto

Attacks all the enemies in front at once and paralyzes them temporarily.

Up to 5 enemies 5m away and within a 1m radius (minimum 2.5m away)

Skill Points: 2
Cast Time: Instant
Cool Down: 10s
Duration: 2.2s
Hits flying: No
Light Armor ATK: 130%
Consumes: 440 SP

Level 1
Damage: 384%
Ignores 50 enemy defense
Ignores additional damage by certain chance
[Paralyzes] the target by 100% chance

Level 10
Damage: 698%
Ignores 50 enemy defense
Ignores additional damage by certain chance
[Paralyzes] the target by 100% chance

Rapida Ataque

Attacks the enemy's vulnerability with powerful dagger skills.

1 adjacent enemy within a range of 0.6m

Skill Points: 3
Cast Time: Instant
Cool Down: 10s
Duration: 3.8s
Hits flying: No
Light Armor ATK: 120%
Heavy Armor ATK: 120%
Consumes: 540 SP

Level 1
Damage: 1507%
Ignores 50 enemy defense
Ignores additional damage by certain chance

Level 10
Damage: 2741%
Ignores 50 enemy defense
Ignores additional damage by certain chance

Bard
Base Stats
Level 25 Bonus
Flying: No
SP Regen: Yes

ATK Speed: 150
ACC: 100
Evasion: 5
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 20
Evasion +5
Assistance

Through the use of rallying cries this stance allows it's user to buff their allies. Requires: No equipped weapons.

This stance does not auto-attack

Leveling time: Normal
Stance Level 1
 
Stance Level 8
Stance Level 12
Stance Level 16
Insistendo

Increases attack of allies.

Family and Squad members within a range of 10m

Skill Points: 1
Cast Time: 1.1s
Cool Down: None
Duration: 1.1s
Hits flying: Yes
Consumes: 100 SP + Mithridart × 1

Level 1
Duration: 330sec
ATK +6%

Level 10
Duration: 600sec
ATK +15%

Level 11
Duration: 630sec
ATK +16%
ATK Rating +1

 
None
Forte

Increases the Max HP of allies. Cannot be used in conjunction with [Accelerando].

Family and Squad members within a range of 10m

Skill Points: 2
Cast Time: 1.1s
Cool Down: None
Duration: 1.1s
Hits flying: Yes
Consumes: 100 SP + Painkiller × 1

Level 1
Duration: 330 sec
Max HP +11%

Level 10
Duration: 600 sec
Max HP +20%

Level 11
Duration: 630 sec
Max HP +21%
DEF Rating +1

Accelerando

Increases the attack speed and movement speed of allies. Cannot be used in conjuction with [Forte].

Family and Squad members within a range of 10m

Skill Points: 2
Cast Time: 1.1s
Cool Down: None
Duration: 1.1s
Hits flying: Yes
Consumes: 100 SP + Analeptic Remedy × 1

Level 1
Duration: 330sec
ATK Speed +6%
Movement Speed +6%

Level 10
Duration: 600sec
ATK Speed +20%
Movement Speed +20%

Meditativo

Improves the HP and SP Recovery of allies.

Family and Squad members within a range of 10m

Skill Points: 3
Cast Time: 1.1s
Cool Down: None
Duration: 1.1s
Hits flying: Yes
Consumes: 100 SP + Nutrition × 1

Level 1
Duration: 330 sec
HP Recovery +12
SP Recovery +6

Level 10
Duration: 600 sec
HP Recovery +30
SP Recovery +15

Bareknuckle
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No

ATK Speed: 167
ACC: 100
Evasion: 0
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
None
Melee ATK

A fighting stance using bare hands. No special features.

1 enemy within a range of 1m

Leveling time: Normal
Hits per attack: 2
Hits flying: No
Enhanced Tactics
Base Stats
Level 25 Bonus
Flying: No
SP Regen: Yes
Melee RES: -20%
Ranged RES: +10%
Magic RES: +10%
Debuff RES: +30%

ATK Speed: 150
Movement Speed: +10%
ACC: 100
Evasion: 5
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 20
Evasion +20
Absorb +10
Assistance

Stance for higher level of assisting type skill. Team can play strong tactics with the assist and has cancellation effect against debuff.

This stance does not auto-attack

Leveling time: ×10

Stance book requires Symbol of Scorpio × 1 and Great Stone × 6 (Emilia Giannino), Expert Level
Stance Level 5
Stance Level 10
Stance Level 15
Stance Level 20
Stance Level 25
Principal

Give the team a basic Buff. Powers may vary according to circumstances.

Family members within a range of 10m

Skill Points: 1
Cast Time: 1.1s
Cool Down: 30s
Duration: 1.1s
Hits flying: Yes
Consumes: 1050 SP + Ancient Star Orb × 20

Level 1
Duration: 30Sec
Monster Hit Damage: +2% Increase
ATK: +2%
ATK Speed: +2%
Movement Speed: +6%
Max HP: +3%
Accuracy: +1
Immunity: +1
Penetration: +1

Level 10
Duration: 300Sec
Monster Hit Damage: +20% Increase
ATK: +20%
ATK Speed: +20%
Movement Speed: +15%
Max HP: +30%
Accuracy: +10
Immunity: +10
Penetration: +10

Level 11
Duration: 330Sec
Monster Hit Damage: +22% Increase
DEF Rating: +1
ATK: +22%
ATK Speed: +22%
Movement Speed: +16%
Max HP: +33%
Accuracy: +11
Immunity: +11
Penetration: +11

Level 12
Duration: 360Sec
Monster Hit Damage: +24% Increase
ATK Rating: +1
DEF Rating: +1
ATK: +24%
ATK Speed: +24%
Movement Speed: +17%
Max HP: +36%
Accuracy: +12
Immunity: +12
Penetration: +12

Strategy

Give buff that makes one level stronger melee attack.

1 Appointed Character within a range of 1m

Skill Points: 1
Cast Time: 1.1s
Cool Down: 6s
Duration: 1.1s
Hits flying: Yes
Consumes: 950 SP + Ancient Star Orb × 10

Level 1
Duration: 30sec
Melee ATK: +6%
DEF: +2
MAX HP: +2%

Level 10
Duration: 300sec
Melee ATK: +15%
DEF: +20
MAX HP: +20%

Level 11
Duration: 330sec
Melee ATK: +16%
DEF: +22
MAX HP: +33%
DEF Rating +1
Immunity +6

Organization

Give buff that makes one level stronger magic attack.

1 Appointed Character within a range of 1m

Skill Points: 2
Cast Time: 1.1s
Cool Down: 6s
Duration: 1.1s
Hits flying: Yes
Consumes: 950 SP + Ancient Star Orb × 10

Level 1
Duration: 30sec
Magic ATK: +6%
MAX SP: +11%
Skill Casting: -2%

Level 10
Duration: 300sec
Magic ATK: +15%
MAX SP: +20%
Skill Casting: -20%

Level 11
Duration: 330sec
Magic ATK: +16%
MAX SP: +21%
Skill Casting: -22%
ATK Rating +1
Magic Penetration +6

Logistics

Give buff that makes one level stronger shooting attack.

1 Appointed Character within a range of 1m

Skill Points: 2
Cast Time: 1.1s
Cool Down: 6s
Duration: 1.1s
Hits flying: Yes
Consumes: 950 SP + Ancient Star Orb × 10

Level 1
Duration: 30sec
Shooting ATK: + 6%
ATK Speed: +6%
Accuracy: +6
Critical: +2

Level 10
Duration: 300sec
Shooting ATK: + 15%
ATK Speed: +15%
Accuracy: +15
Critical: +20

Level 11
Duration: 330sec
Shooting ATK: + 16%
ATK Speed: +16%
Accuracy: +16
Critical: +22
ATK Rating +1
Physical Penetration +6

Rouse

Along with the curse lift and invisibility detection of the Darkness branch of the squad, keep a strong tolerance against the darkness curse for a certain period of time.

Squad member within a 10m radius

Skill Points: 3
Cast Time: 1.1s
Cool Down: 5s
Duration: 1.1s
Hits flying: Yes
Consumes: 1050 SP + Ancient Star Orb × 10

Level 1
Duration: 1.5sec
[Darkness] Debuff RES: +1%
Sense Transparency
Release [Deep Sleep]

Level 4
Duration: 6sec
[Darkness] Debuff RES: +4%
Sense Transparency
Release [Deep Sleep]
Release [Improve Disease]

Level 6
Duration: 9sec
[Darkness] Debuff RES: +6%
Sense Transparency
Release [Deep Sleep]
Release [Improve Disease]
Release [Blood Curse]

Level 8
Duration: 12sec
[Darkness] Debuff RES: +8%
Sense Transparency
Release [Deep Sleep]
Release [Improve Disease]
Release [Blood Curse]
Release [Gloomy Present]

Level 10
Duration: 15sec
[Darkness] Debuff RES: +10%
Sense Transparency
Release [Deep Sleep]
Release [Improve Disease]
Release [Blood Curse]
Release [Gloomy Present]
Release [Whole Cancellation]

Escrima
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No

ATK Speed: 198
ACC: 100
Evasion: 15
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
ATK Speed +15%
Critical +20
Evasion +15
Melee ATK

A skill for dagger-fighting, also known as the Assassination Technique in Vespanola. It uses swift and continuous attacks and increases the evasion, thus making it advantageous for one-on-one combat.

1 enemy within a range of 1m

Leveling time: Normal
Hits per attack: 3
Hits flying: No
Stance Level 1
Stance Level 4
Stance Level 8
Stance Level 12
Stance Level 16
Rajar en Recta

Impale enemies on your blade and rend him apart. Ignores enemies' DEF.

1 adjacent enemy within a range of 1.3m

Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 2.4s
Hits flying: No
Consumes: 100 SP

Level 1
ATK: 477%
Enemy DEF -30

Level 10
ATK: 967%
Enemy DEF -30

Dagger Venenosa

Apply poison to your knife, so that your next attack can attempt to 'Poison' the enemies.

Applied directly to oneself

Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 1.5s
Consumes: 150 SP

Level 1
Duration: 33 sec
12% Chance to [Poison] enemy

Level 10
Duration: 60sec
30% Chance to [Poison] enemy

Baile Soleares

A series of powerful slashes.

1 adjacent enemy within a range of 0.8m

Skill Points: 2
Cast Time: Instant
Cool Down: 10s
Duration: 4.4s
Hits flying: No
Consumes: 200 SP

Level 1
ATK: 1297%

Level 10
ATK: 2358%

Ligera Ventaja

Allows you to break through enemy lines with powerful slashes.

Up to 5 enemies 8m away and within a radius of 0.6m

Skill Points: 2
Cast Time: Instant
Cool Down: 15s
Duration: 3.3s
Hits flying: No
Consumes: 250 SP

Level 1
ATK: 340%

Level 10
ATK: 619%

Ilimitada Sierra

Strikes suddenly to catch enemies unawares.

1 adjacent enemy within a range of 0.5m

Skill Points: 3
Cast Time: Instant
Cool Down: 20s
Duration: 2.7s
Hits flying: No
Consumes: 300 SP

Level 1
ATK: 1,125%
Enemy DEF -30

Level 10
ATK: 2046%
Enemy DEF -30

Hapkido
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No
Melee RES: +20%
Magic RES: -10%
Debuff RES: +20%

ATK Speed: 157
ATK: +75%
ACC: 63
Evasion: 20
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
ACC +15
ATK Speed +25%
Critical +15
Evasion +15
DEF Penetration +15
Absorb +10
Melee ATK

Only those who have mastered the limits of the body can learn this stance. Movements are as swift as the spring wind but very destructive.

1 enemy within a range of 1m

Leveling time: ×5
Hits per attack: 2
Hits flying: No

Stance book requires Symbol of Gemini × 1, Symbol of Libra × 1, and Great Stone × 6 (Detective Gertrude), Expert Level
Stance Level 1
Stance Level 10
Stance Level 15
Stance Level 20
Stance Level 25
Snake's Bite

Make a sharp knife with two quick kicks to attack the enemy.

1 enemy within a range of 1m within a range of 1m

Skill Points: 1
Cast Time: Instant
Cool Down: 5s
Duration: 1.9s
Hits flying: No
Light Armor ATK: 115%
Heavy Armor ATK: 150%
Consumes: 240 SP

Level 1
Damage: 711%
Ignores 20 enemy defense
Drives the enemy into [Enervation] with 30% chance

Level 10
Damage: 1293%
Ignores 20 enemy defense
Drives the enemy into [Enervation] with 30% chance

Tiger's Swiftness

Drives one's physical and mental strength beyond one's limit.

Applied directly to oneself

Skill Points: 1
Cast Time: Instant
Cool Down: 45s
Duration: 2.6s
Consumes: 650 SP + Ancient Star Orb × 5

Level 1
Duration: 11sec
ATK 12% increase
Movement Speed 35 increase
ATK Speed 12% increase
DEF -19

Level 10
Duration: 20sec
ATK 30% increase
Movement Speed 80 increase
ATK Speed 30% increase
DEF -10

Level 11
Duration: 21sec
ATK 32% increase
Movement Speed 85 increase
ATK Speed 32% increase
DEF -9
ATK Rating +1

Falcon's Descent

Give strong shock to enemies by attacking from skies.

Up to 5 adjacent enemies within a range of 4m (minimum 1.5m away)

Skill Points: 2
Cast Time: Instant
Cool Down: 12s
Duration: 3.5s
Hits flying: Yes
Soft Armor ATK: 60%
Heavy Armor ATK: 120%
Consumes: 340 SP

Level 1
Damage: 981%
Ignores 50 enemy defense
[Stuns] the enemy by 50% chance

Level 10
Damage: 1783%
Ignores 50 enemy defense
[Stuns] the enemy by 50% chance

Serpent's Flurry

7 continuous hits with tough punches.

Up to 2 enemies nearby within a range of 1m

Skill Points: 2
Cast Time: Instant
Cool Down: 15s
Duration: 6s
Hits flying: No
Soft Armor ATK: 60%
Light Armor ATK: 110%
Heavy Armor ATK: 190%
Consumes: 440 SP

Level 1
Damage: 1834%
Ignores 50 enemy defense
Ignores Blocking
Ignores 1/2 of enemy's defense

Level 10
Damage: 3335%
Ignores 50 enemy defense
Ignores Blocking
Ignores 1/2 of enemy's defense

Dragon's Soul

Suppress the enemies by appearing as Fire Dragon.

1 adjacent enemy within a range of 1.2m

Skill Points: 3
Cast Time: Instant
Cool Down: 20s
Duration: 5.8s
Hits flying: No
Soft Armor ATK: 50%
Heavy Armor ATK: 200%
Consumes: 540 SP

Level 1
Damage: 2356%
Ignores 50 enemy defense
Ignores Blocking
Ignores 1/2 of enemy's defense

Level 10
Damage: 4284%
Ignores 50 enemy defense
Ignores Blocking
Ignores 1/2 of enemy's defense

Martial Elements: Earth
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No

ATK Speed: 215
ACC: 100
Evasion: 0
Block: 10

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
ATK Speed +15%
Critical +10
Block +10
Melee ATK

A fighting stance using fists that involves powerful punches. As this stance levels you gain a bonus to Speed, Critical Rate and Block.

1 enemy within a range of 0.8m

Leveling time: Normal
Hits per attack: 3
Hits flying: No
 
Stance Level 5
 
Stance Level 15
Stance Level 20
 
None
Blazing Uppercut

A powerful punch as quick as an ascending hawk.

1 adjacent enemy within a range of 0.8m

Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 1.7s
Hits flying: Yes
Consumes: 150 SP

Level 1
ATK: 375%

Level 10
ATK: 682%

 
None
Lionheart

Terrifies enemies with the roars of a lion.

Up to 5 enemies within a range of 2.5m

Skill Points: 2
Cast Time: 2s
Cool Down: 15s
Duration: 1.5s
Hits flying: Yes
Consumes: 250 SP + 50 HP

Level 1
ATK: 350%
25% Chance of instilling [Fear] in the enemy

Level 10
ATK: 637%
25% Chance of instilling [Fear] in the enemy

Atomic Phoenix Bomber

Shatters the soul of enemies.

1 adjacent enemy within a range of 1.8m

Skill Points: 3
Cast Time: Instant
Cool Down: 20s
Duration: 2s
Hits flying: No
Consumes: 300 SP

Level 1
ATK: 1113%
25% Chance of causing [Enervation]

Level 10
ATK: 2,023%
25% Chance of causing [Enervation]

Martial Elements: Wind
Base Stats
Level 25 Bonus
Flying: No
SP Regen: No

ATK Speed: 178
ACC: 100
Evasion: 15
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 0
ATK Speed +15%
Critical +10
Evasion +15
Melee ATK

A fighting stance using swift kicks. As your level increases, so does your Evasion and ATK.

1 enemy within a range of 1m

Leveling time: Normal
Hits per attack: 3
Hits flying: No
 
Stance Level 5
 
Stance Level 15
Stance Level 20
 
None
Tornado Vortex

A whirlwind attack that cuts down enemy lines.

Up to 5 Enemies within a range of 2.5m

Skill Points: 1
Cast Time: Instant
Cool Down: None
Duration: 2s
Hits flying: Yes
Consumes: 150 SP + 30 HP

Level 1
ATK: 246%

Level 10
ATK: 447%

 
None
Dragon Kick

A fiery series of kicks that knocks the enemy down.

Up to 6 Enemies within the Range of 7.2m Ahead and Within a 60cm Area

Skill Points: 2
Cast Time: Instant
Cool Down: 15s
Duration: 1.8s
Hits flying: No
Consumes: 250 SP

Level 1
ATK: 360%

Level 10
ATK: 655%

Atomic Crazy Rush

Strikes explosive blows on the enemy with the swiftness of a storm.

1 adjacent enemy within a range of 0.8m

Skill Points: 3
Cast Time: Instant
Cool Down: 20s
Duration: 4.9s
Hits flying: No
Consumes: 300 SP

Level 1
ATK: 2382%

Level 10
ATK: 4331%

Tactical Assistance
Base Stats
Level 25 Bonus
Flying: No
SP Regen: Yes

ATK Speed: 150
ACC: 100
Evasion: 10
Block: 0

Fire RES: 0
Ice RES: 0
Lightning RES: 0
Mental RES: 20
Evasion +5
Assistance

A stance that enables the user to use stronger support-type skills. It places very useful buffs on the allies.

This stance does not auto-attack

Leveling time: Normal

Stance book requires Rare Book of Magic × 1 and Mysterious Powder × 25, Veteran Level
Stance Level 1
 
Stance Level 10
Stance Level 15
Stance Level 20
Consolidation

Increases the Penetration of one's allies by increasing every character's attack skills.

Family members within a range of 10m

Skill Points: 1
Cast Time: 1.1s
Cool Down: 5s
Duration: 1.1s
Hits flying: Yes
Consumes: 200 SP + Mithridart × 10

Level 1
Duration: 111 sec
Penetration +1

Level 10
Duration: 300 sec
Penetration +10

Level 11
Duration: 321 sec
Penetration +11
ATK +2%

 
None
Prompt Action

Their own Family's Characters' Skill Casting decrease.

Family members within a range of 10m

Skill Points: 2
Cast Time: 1.1s
Cool Down: 5s
Duration: 1.1s
Hits flying: Yes
Consumes: 200 SP + Painkiller × 10

Level 1
Duration: 111sec
Skill Casting 2.5% decrease

Level 5
Duration: 195sec
Skill Casting 12.5% decrease

Level 9
Duration: 279sec
Skill Casting 22.5% decrease

Level 10
Duration: 300sec
Skill Casting 25% decrease

Level 11
Duration: 321sec
Skill Casting 27.5% decrease
ATK Speed +2%

Divine Blessing

Greatly increases family member's HP and SP Recovery. As the skill Lv increases, recovery rate heightens accordingly.

Family members within a range of 10m

Skill Points: 2
Cast Time: 1.1s
Cool Down: 5s
Duration: 1.1s
Hits flying: Yes
Consumes: 200 SP + Nutrition × 10

Level 1
Duration: 72 sec
HP Recovery +50
SP Recovery +10

Level 10
Duration: 180 sec
HP Recovery +500
SP Recovery +100

Level 11
Duration: 192 sec
HP Recovery +550
SP Recovery +110
HP Recovery at Knocked down status

Level 12
Duration: 204 sec
HP Recovery +600
SP Recovery +120
HP Recovery at Knocked down status
SP Recovery

Refresh Mind

Clears up the targets mind to remove any harmful state, and clears the cooldown of all stances.

1 Appointed Character within a range of 2m

Skill Points: 3
Cast Time: 1.1s
Cool Down: 60s
Duration: 1.1s
Hits flying: Yes
Consumes: 600 SP + 5000 HP + Analeptic Remedy × 15

Level 1
Cure the Abnormal Status [Stun]
Releases Cool Down

Level 4
Cure the Abnormal Status [Stun], [Mortal Wound]
Releases Cool Down

Level 6
Cure the Abnormal Status [Stun], [Mortal Wound], [Confusion]
Releases Cool Down

Level 8
Cure the Abnormal Status [Stun], [Mortal Wound], [Confusion], [Enervation]
Releases Cool Down

Level 10
Cure the Abnormal Status [Stun], [Mortal Wound], [Confusion], [Enervation], [Petrify]
Releases Cool Down

 

 

Post your comment

Please be aware that comments are subject to moderation and will not appear immediately.

Comments

No one has commented on this page yet.